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    Apr 7th, 2017 at 00:28:12     -    Prison Architect (PC)

    v3 was going alright...But everything changed with the great kitchen fire of day 18. Note to self: Apparently You have to hold the Fire Department's hand, giving them explicit literal step by step instructions on how to do their job.

    I lost a quarter of my prison before figuring this out. 20+ Escaped Prisoners. Even more dead. It was a dark day.

    I almost didn't recover from it, but somehow, despite the repeated PR nightmares I pulled through. Still not sure exactly how that worked out. My prison is back to capacity, but not nearly as smoothly operating. Oh well.

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    Apr 5th, 2017 at 22:55:27     -    Prison Architect (PC)

    Prison v3 is going well. Ish. I mean, I've had a couple prisoner deaths, which is really not good. And I'm really short on Family Cells apparently. But I'm trying to expand quick enough. I found the option to limit prisoner intake a little too late, it seems. Oops. Well, I'm not really over packed, it's just the special cells I need to build for prisoners with children that I'm lacking.

    So, ethics? First, people have died, as a result presumably of being quickly shoved into an under developed prison. So that's special. Also, looking ahead at the bureaucracy I can develop, there are options to do things like "institute the death penalty" and "remove legal restrictions on prisoner cell size." So that's great. Apparently you can try to shove as many people into a small space as you can to try to maximize your profits. If that doesn't scream ethical analysis, I don't know what does.

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    Apr 5th, 2017 at 00:44:01     -    Prison Architect (PC)

    Prison Architect was announced to be fair game today, so on impulse I went for it. I played it for a very short time a while back, and wasn't super interested, but I gave it another go.

    It's been quite a while since I played it, and frankly I only vaguely remembered the tutorial, so my first new game ended with my holding cell for some reason not being accepted as enclosed, so instead of restructuring my wall system, I just started again. I'd screwed up the power stations anyway.

    Round two I got an apparently known glitch where the foundation didn't finalize once its construction was complete. So I restarted again.

    Round three went a little better, I'd had a little time to remember the controls from my botched first attempt, and I think I'll be ready to actually carry this one through for the full three logs. My 30 minutes are up, however, with my basically only doing setup. We'll see how it goes from here.

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    Feb 23rd, 2017 at 09:00:24     -    The Talos Principle (PC)

    Gonna be short for this one, because I'm super tired and I have to start getting ready for class soon, but I am very much enjoying The Talos Principle so far. I've finished most of World A (two puzzles left that I haven't gotten around to because it has yet to be revealed what the sigils from them will go towards, and I'm missing 3 of the World A stars). On the note of the stars, 1 is probably linked to the two puzzles I haven't touched. One is in world A1 /somewhere/, and though I've gone looking for it I haven't been able to find it yet. And the third I'm pretty sure is linked to a three-number code where each number is between 1 and 24. No clue what that's going to be, but based on the writings and such I've found so far I anticipate it being some kind of biblical verse or something. I hope the clue is still upcoming, and not something I've overlooked. My completionist tendencies have taken over full force. Oh, and I suppose part of world A I haven't solved is how to get past the wooden boards that block the final teleporter, which I'll need to get the star from the World Above.

    Speaking of the world above, I ventured into the second floor. I'm really curious how this is going to continue to play out. I currently seem to be liking the idea of going against Elohim, but I am /really/ excited to see what consequences that brings. There's a lot of different directions I could see it being taken.

    Progress check aside, I'm enjoying the story as it continues to develop. Not counting the QR message writers or the people mentioned in found written entries, I currently count: 1) Myself, 2) Elohim, 3) The Milton Library Assistant, 4) an unknown entity that I /believe/ to be separate from the MLA that contacted me after I came back from accessing the second floor. They said I was their favorite person for going to the tower, and asked if I'd gotten in trouble or if Elohim had even noticed. That frustrated me, in that I hadn't gotten in trouble but I didn't have a response option to indicate that Elohim /had/ noticed. Because he totally has, hence the repeated warnings. If Elohim is "God", this fourth character strikes me as being "Satan." Or, if Elohim is a false god, this fourth character would likely be the voice of truth and reason. What concerns me, in character, is that Elohim can't track me once I enter the tower but this unknown entity apparently can.

    Writing wise, most of my last round of playing brought up questions of AI citizenship, what it means to be human, the meaning of sentience, and the existence of a soul. Super interesting stuff that I could really ramble a lot about, but as I said, I'm keeping this one kind of short. Well, short for me. Which, apparently, is still four paragraphs. Oops.

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