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Jan 19th, 2017 at 21:04:24 - Life is Strange (PC) |
Life is Strange: Episode 2
Jumping back into Life is Strange, I’m Max on a new day. Both her and I are trying to figure out what this time power means, as the game begins with a slow pacing leaving the player to explore the girl’s dorm. The casual atmosphere of the previous episode kept consistent as Max journeyed to the diner to meet with Chloe. I found myself interacting with every possible action, soaking up every detail. I liked the diversity of interactions, including a homeless woman behind the diner and fellow classmates within. And of course there was the most difficult decision yet: bacon omelet or Belgian waffle.
The junkyard level was painfully dull. Searching for all of the bottles became annoying and tedious. I did enjoy the ghost-deer part, since it was symbolic and kept the intrigue. In the shack in the junkyard, I liked seeing the evidence of Rachel and Chloe’s relationship. It made Rachel seem more real, and gave life to the countless “missing person” flyers I had seen previously.
The pacing finally picked up when Frank showed up, and the decision to/not shoot was palpably difficult. I tried both choices, but my first inclination was not to shoot. Either way, being in trouble with Frank was unavoidable. From there, the action kept spiking as stress-inducing decisions were thrown at me. The end of the episode left me on the edge and intensely focused on the game. I don’t think I’ve ever been as emotionally stressed out by a game before.
Overall the end of episode 2, Out of Time, made me eager for the next episode. Life is Strange is no longer a casual meandering in a high school…the darkness and mystery thickens…
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