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Feb 22nd, 2017 at 23:54:20 - Brothers: A Tale of Two Sons (XBONE) |
In this session, I travelled into a cave with the help of a mountain troll. I braved many traps and mishaps, managing to free the troll's wife from a cage and lock her captor within. We then worked together to escape the cave and she was reunited with her loved one.
I felt a little curious about the ethics behind these choices, but stand unsure about the effect of this doubt do to the unchangeable nature of the choice. Why was the female troll locked up? What right did I have to free her, just because she could help me progress? Again, this could have had more impact on me if I were offered a choice or received a little more insight into the possible negative consequences of this action.
All in all, I remain waiting for this game to shock and surprise me with heavy and/or hard-hitting moral questions, but I'm just not getting it. Only time will tell if the remainder of this game will deliver on that message.
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Feb 21st, 2017 at 11:55:58 - Brothers: A Tale of Two Sons (XBONE) |
On my first half hour play of this game, I was honestly confused. For my first log I had played Life is Strange, which has very obvious and serious ethical dilemmas. Brothers isn't like that. So far I have seen no obvious ethical problems or serious, consequential choices. I am sure this game will reveal such content in its own, impressive way with time, perhaps by forcing me to make actions which grow continually ambiguously ethical, but at the moment it is not obvious. Perhaps I am expecting the game to hold my hand too much in establishing meaning? Maybe I'm just overthinking it all.
So far we have taken our father to the healer(?) who has sent us on a quest assumedly for medicine. We've outwitted the man preventing us from working our way through the village, but why was he preventing us in the first place? Is he just a jerk? Does this quest we're going on have negative consequences? We showed him the order from the healer, but he still did not let us through while everyone else has had no issue. At this point, it's still unclear.
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Jan 21st, 2017 at 21:00:41 - Life is Strange (PC) |
This game still has me gripped and I've even found myself thinking about real life decisions in the frame of this game haha. During this session, I met Chloe in the parking lot and went back to her place, where I did quite a bit of snooping. There weren't too many important decisions to make here, but when Chloe blamed me for the drugs found in her room, I decided to take the blame without second thought. Often times in this game I have rewound before a decision to check the best course of action, but oddly enough this time I didn't even try. I think it was because I really couldn't see any instance where I would blame her for that. Sure the ramifications for myself are incredibly severe, but the worst is losing an important scholarship. From what I've seen so far, Chloe's stepdad is a pretty intense guy with some pretty intense ideas and incredibly shady actions. I wouldn't put it below him to turn to physical or intense emotional abuse. Also Chloe has obviously been in an incredibly rough state with her dad dying, bills piling up, flunking out of school, possible abusive step-dad, and best friends leaving. The combination of my betrayal and whatever punishment David might have for her could have serious disastrous conclusions. When it came down to it, I found myself weighing my scholarship and the very real possibility of Chloe's life. We often look at our decisions and think "What if..." but this one choice in particular has made me realise that I might not always want to know. Partially becuase of the outcomes, partially becuase of what that other action might say about me as a person.
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Jan 20th, 2017 at 22:29:38 - Life is Strange (PC) |
Life is Strange has got me seriously thinking about all of my actions within the game. I assumed that important, story-altering events would be few and far between but they occur frequently. In the realm of morality and ethics, it's a great lesson that important decisions are not just made at the most important or obvious moments, but with everything we do. During this session, I watered a plant in my dorm which changed the future somehow, but I've got no idea how. And at the same time I had to make decisions I didn't want to which I knew would impact the future, but in which matter I had no apparent other choice. Primarily, this is evidenced when I chose to be nice to Victoria after she was soaked in both water and paint, but immediately after was forced to snoop in her room and betray her, even if she may have deserved it. These decisions are tough, and being forced to take one path doesn't make it any easier.
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Mafumofu's GameLogs |
Mafumofu has been with GameLog for 7 years, 10 months, and 4 days |
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