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Feb 22nd, 2017 at 23:35:03 - Witcher 3 (XBONE) |
Today's gameplay offered an interesting moral dilemma. Quick side tangent, it's interesting how often moral dilemmas are implemented in this game. it's so full of moral questions the characters even explicitly say they should stop "moralizing." Anyway, today while I was playing, one of the side quests was to help catch the arsonists that burned down this guy's shop. Once you do find the arsonist, he offers you some money to keep it a secret. The arsonist gives youa sob story about how his mom died and he blames the blacksmith (the guy that hired you) because the blacksmith provided the army that killed his mom with swords. There's a sort of weird vigilante justice thing going on here. So here you are, deciding whether or not you should keep your promise or take the money and go. It reminded me of when we talked about Kant's Categorical Imperatives. To Kant, keeping promises was a big deal mainly because you can't universalize the idea that breaking promises is ok. So even though we've gleaned this new information about the guy's mom and we might sympathize with him, we still shouldn't break our promise. So being the good Kantian that I am, I took him back to the blacksmith. Where he was promptly executed. Which I thought was a bit harsh, but that's a log for another day.
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Feb 20th, 2017 at 21:58:09 - Witcher 3 (XBONE) |
So today I started playing Witcher 3. This game was a lot slower than I anticipated. There's a lot of talking and it's really story heavy. That's been my experience so far at least. I get the feeling that it'll pick up speed the further into I get. Anyway, right from the start, one of the tutorials describes life in the game's world as "nasty, brutish, and short." I thought it was pretty funny that the developers took a quote straight from Hobbe's to describe the world. I thought it was interesting that the world the developers describe is in what Hobbe's describes as the state of nature even though they have a sort of social contract going on. Supposedly, we have the social contract theory so we can avoid the state of nature. The world seems to be on the edge of the two. There's a government and the citizens explicitly say they expect protection and order from the government, but they're still not really receiving this protection in full.
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Jan 27th, 2017 at 18:51:22 - Shadow of Mordor (XBONE) |
Today i finished the game for Shadow of Mordor. I actually ended up playing for a few hours because I got sucked into the story. I spent a lot of time finishing up the side missions so I could beef up my character for what I thought was going to be a boss battle. It ended up being a pretty lame little cut scene where my character kills the main guy we've been after this whole time. That's ok, though. In one of the cut scenes, you find out that the Elven Lord that's been keeping you alive this whole time could have let you die and move on with your family this whole time. It reminded me of what we covered in Relativism. Celebrimbor (the Elf) argued that he needed Talion (you) so meet his ends. In a weird sort of way, Celebrimbor was trying to morally exonerate himself by saying that he felt it was what he needed to do.
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Jan 22nd, 2017 at 00:12:15 - Shadow of Mordor (XBONE) |
Today I spent the majority of my time try to exact vengeance on a few Urukhai that killed me. Normally I'm an unstoppable killing machine, but there were a few mistakes I made in trying to murder these specific captains that finished with my demise. Either way, whenever these Uruks kill you, they have some pretty nice things to say to your lifeless corpse, which only make me want to go back and kill them some more. The problem is, every time I die by their hand, they get stronger. So it just turns into this cycle of me dying, and them getting more and more intense. Anyway, their constant insults made me think of Wheaton's Law that we went over in last class period. "Don't be a dick." Their banter reminded me of the 12 year olds that tell you in increasingly creative ways how they're going to screw your mom and more. These Uruks obviously don't follow Wheaton's Law, which (like I mentioned earlier) makes me want to murder them even more. I'm sure that's exactly what the developers had in mind when they made the game, but I still think it's interesting how we (or I) still have a reaction to dickish attitudes even from the game's AI. No one likes to be treated poorly, and it just makes us want to lash back out at whoever is being a dick.
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wjoseph's GameLogs |
wjoseph has been with GameLog for 7 years, 10 months, and 2 days |
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