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    Sep 26th, 2018 at 22:57:32     -    Nier: Automata (PS4)

    Seems like I left off yesterday right before things picked up. Played for a lot longer today, about 2-3 hours. Honestly would rather be playing right now than typing this up. I think the biggest part to talk about would be the amusement park section. Think section made me spectacularly happy, I loved seeing all the little adorable robots with balloons having a good time. Some of this game choices seem like a better version of Spec Ops : The line to me. Standard game-play would tell you when a giant enemy that you are told is dangerous comes out you have to kill it. Nines even tells you that you should attack and kill this giant boss. In this play through I think I'm going to be consistent and only even attack after an enemy attacks. So I walked up to the tank and no hostile actions where taken. I just took the staircase and left them on their little party float.While I do love the combat and boss battles so far, the boss battle after this made me wish there was a peaceful pacifist solution to every battle. I would love to do a run of this game seeing just how few machines I could harm. First time through this battle I hesitated at the hacked android bodies and was hoping there was some way to save them. In some ways it seems out of character for 2B but as long as the mission doesn't require it I will not kill an enemy.

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    Sep 26th, 2018 at 22:39:47     -    Nier: Automata (PS4)

    Started out Nier and I knew from the get go that this game was gonna take a bit more time to get a reasonable way through. Instead of the usual half hour play sessions I ended up playing this first time for an hour and a half. Good start, the game was engaging. Full disclosure this was my roommates favorite game so I'd seen a bit of game-play from him here and there. Turns out my roommate is a monster, and played this game the most genocidal way. Machines are from the start of the game set up by the characters as a thoughtless enemy, your whole purpose and reason for being is to destroy them. It's very telling then that the first open area of the game the majority of machines there are just kind of... Minding their own business. Non hostile to you. My friend likes nier's combat so I only ever saw him Chewing through the machines in this area farming them for experience points. I instead, sat in the water with them and did some fishing.

    (Note I wrote this yesterday, but just now posted it to gamelog)

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    Sep 4th, 2018 at 08:51:23     -    Little Nightmares (XBONE)

    I finally got to hug a gnome. So far, for me this game has had one ethical choice mechanic and its a stretch to call it a mechanic. It's more like a collectable. Freeing these little gnome guys has been the goal and highlight of most my play sessions. And it finally happened. After freeing our friend from his glass jar prison, he paused and out stretched his hands. And I got to embrace him the only character I've been able to have real contact with the entire game without immediately dying.

    Now that I've gotten that highlight out of the way, on to design things that have nothing to do with this class. This team is young, or if not they keep making small mistakes a young team would make. The use of lighting is confusing at times, they nail the atmosphere but sometimes obscure objectives. In one particular sequence you have to sneak under the bed of a sleeping monster. If you do this you see a single light marking your objective, a key. BUT this key is unlit and blends into the backroom when the monster wakes up (on a trigger while you are under the bed). The problem arises when you accidently move too quick opening the door. The monster wakes up instantly and turns on the light, the player loses the one clue about what the objective of this room is. I spent far too long scouring the room and following platforms that lead nowhere. The key is for a door on another floor, several screens away. In a game with few multi-screen puzzles they really need to remind the player that this door is openable and that their goal is to open it not to traverse and find another way.

    Little nightmares is frustrating. Not because it is bad but because it has very slight very fixable problems that hold it back from being great.

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    Aug 31st, 2018 at 07:17:38     -    Little Nightmares (XBONE)

    I finally got to hug a gnome. So far, for me this game has had one ethical choice mechanic and its a stretch to call it a mechanic. It's more like a collectable. Freeing these little gnome guys has been the goal and highlight of most my play sessions. And it finally happened. After freeing our friend from his glass jar prison

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    Entries written to date: 10
      Game Status / Read GameLog
    1Brothers: A Tale of Two Sons (PC)Stopped playing - Got Bored
    2Little Nightmares (XBONE)Stopped playing - Something better came along
    3Middle-Earth: Shadow of Mordor (PS4)Stopped playing - Got Bored
    4Nier: Automata (PS4)Playing

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