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Feb 21st, 2017 at 22:53:57 - Middle-Earth: Shadow of Mordor (PS4) |
The opening of Shadow of Morrodor is a confusing mix of flashbacks and mixed with basic control tutorials. As someone who isn't well versed in Tolkien, I have no idea what is going on. This being said I'm hooked! The intro sequence is confusing and quick paced but I really appreciated it, I know the basis of the story and know who I'm supposed to kill. Speaking of killing, This game takes a lot of the moral implications of most games killing away entirely. Killing a massive amount of creatures is a lot easier on the mind whenever they are literally creatures made of hate and darkness. I thought the game might be offering some sort of moral choice with the interrogation of enemy captains, but it looks like you kill them either way. I'll have to see how these systems play out in the future, if I'm looking for moral implications that were they will most likely be found in this game, within the rival mechanics. It might take a few more play sessions to start to see them though.
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Jan 24th, 2017 at 21:43:37 - Brothers: A Tale of Two Sons (PC) |
Brothers a tale of two sons is a game that has been on my back catalog for a long time now. Part of the reason I take classes like these is to make me play through my back catalog, so I jumped at the opportunity to analysis this game. I've read a bit about Brothers and every thing I've read warns of the oddness of the controls. The warnings are due, as someone who plays a lot of shooters de-mapping the joysticks from their usually camera navigation uses is a challenge, but one that is worth taking. The act of just moving the brothers through the environment is compelling and different. Which is where my first complaint arises. Everything in this first level in the town screams to be interacted with. Every interaction gives a little insight into both brothers personalities and the world in which they inhabit, all conveyed through a coherent art design and well down animations. The problem is that the narrative explicitly wants you to hurry along with your quest. If this tutorial level would have come before the father's injury that would have removed some of the ludo-narrative dissonance I felt through the tutorial. This is a forgivable offence though because it is one many games fall into, which is why I will continue to point it out whenever I see it because it should be easily avoided. This introduction to the game is just the skin, but I know there is a lot of room within the mechanics of controlling these two brothers to tell a story, and I'm excited to see what they do with it.
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Barnes's GameLogs |
Barnes has been with GameLog for 7 years, 9 months, and 30 days |
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