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Feb 2nd, 2017 at 23:05:21 - Skull (Other) |
Skull,
Feb 2, 2017
(2 sessions)
https://www.asmodee.us/en/games/skull/
'Skull' is a board game in which the main mechanism of progression is through bidding. The game is best suited for 3-6 players. Each player gets one mat and 4 discs. The mat is used as a scorekeeper and as a place-mat for the discs to be played upon. one of the discs is a skull, while the other three are flower discs.
During the first phase of 'Skull', each player chooses a disc, and places it face-down onto their mat. It should be noted that the players should place down their discs in a turn order of either clockwise or counter-clockwise. Turn order is Important because the first player has a strategic advantage of better statistical chances of turning over their specified number of discs.
This brings me to step two, wherein the first player can either add an extra disc to their pile, or bet for a number of flower discs that they can flip over. If the first player adds a disc to their pile, the turn will be passed to the next player, who will have the same decision to make. Once a player makes a bet, other players can be higher values. The person who bets the highest without betting higher than the number of discs in play becomes the challenger. The challenger is the only player to act in step three.
In step three the challenger must flip over as many flower discs as they bet in step two. They must also flip over all of their own discs in order before flipping any other player's discs. If the player flips over a skull, they do not gain a point; Furthermore, the challenger loses a random disc. If the player flips over their bet amount of flower discs, they gain a point and flip over their mat. Regardless of weather the challenger succeeds or fails, the challenger is the first player of the next round.
Game sessions:
Two games were played by three long time player.
session 1:
we played this with a house rule- after the challenger completes step three, if they succeed, then they are the first player, else the player whose skull they flipped is the fist player of the next round. We use this rule to avoid having the same person as the challenger on multiple rounds.
During this session, the other two lost their skulls early in the game, so I was left with a false sense of confidence, and won the game quite easily.
session 2:
This round we played yet another set of house rules in which the challenger is the first player that places a bet. We actually thought this was the official rule, and created the house rule in session 1 specifically to avoid this rule. playing with this rule seems unbalanced because the challenger can consistently be the first player of every round if they so choose.
With my confidence from the last session, I promptly made a bet that lost me one of my discs on the first turn, and then another on the second turn. For the Third turn I decided that I would not be bamboozled into losing another disc so I did not bet. The Challenger of that round gained a point. Later I too gained a point. The winner of this session goes to the player was heckling me for discs from the start.
Overall:
This game is very simple to play, and with an average of 10 minutes per session, is a good opener for other games.
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