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    Aug 29th, 2017 at 09:14:03     -    Prison Architect (PC)

    I was pretty glad that there was actually a game from the list that I could afford to play at the moment. There were other games on the list that I would have rather tried, since I've never played them before. But in the end I definitely found Prison Architect enjoyable. I think that a person could probably get through the campaign pretty fast. I had the spare time so I decided to get through all of it.

    There isn't much special about the campaign, since it really just serves as a tutorial. I think the more interesting part of the game is the sandbox mode, since it gives you a greater control of your own goals and your prisoners. This makes for some much more interesting ethical choices that makes the game a lot like Tropico. However, all the time I spent with the game today was in the campaign so I guess I'll spend a little more time talking about that.

    The campaign has five parts and takes you through some interwoven stories about the prison system, from building an execution room to end the life of a double murderer, to a psychologist who is an advocate for prison reform. But one of the more interesting segments in the entire tutorial campaign for me, especially since all of the cutscenes can be skipped and you won't miss much. Is the way that every character except for one has so much contempt for prison reform. And it's something that I think shows in the gameplay itself, I'm not sure because I haven't put enough time in yet. But I did notice that if you have classes and courses for your prisoners, many of them will not be interested, and it wouldn't help you if they did. Since the money you make is directly tied to how many prisoners you have. You can even choose not to make a parole room to hold onto parolee prisoners for potentially twice as long.

    There is also no shortage of prisoners though, and you're always able to ask for more. And so long as you keep them healthy and relatively happy, you'll make plenty of money off of each one.

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