|
Nov 8th, 2017 at 23:00:11 - The Talos Principle (PC) |
Played more Talos Principle today. Spent a good hour finishing up most of the greek puzzles and unlocking the egyptian zone, as well as clearing the first floor of the tower. That being said... this session was literally just puzzles. There was nothing else. The most interesting thing was a bunch of robots arguing about what counts as a hexahedron.
add a comment - read this GameLog |
Nov 6th, 2017 at 22:29:44 - The Talos Principle (PC) |
Round two of Talos principle, same as the first. Not much new stuff came up this session, just more problem solving and the fact that Elohim can't see us when we're in the tower. This has... interesting implicatins, especially his dialog. But anyway- the only thing of note was that one of the puzzles was a pain in the ass due to not telling you about a particular mechanic, namely that you can pick up a jammer while standing above it.
add a comment - read this GameLog |
Nov 5th, 2017 at 22:55:57 - The Talos Principle (PC) |
So, today I began playing the Talos Principle. The game starts out- and oh boy, there's a benevolent god-figure. This game is not pulling it's punches. The gameplay itself is... a joke. I completed all the puzzles in the first zone and they all were painfully simple solutions. However, the plot was much more intriguing. Once I arrived at the library archive I ran through literally every dialog option, and it was all quite fascinating honestly. The game is pretty cleared headed down a path of what it means to be human and free will, what with the fact we will almost certainly have to disobey Elohim at some point.
read comments (1) - add a comment - read this GameLog |
Sep 28th, 2017 at 01:51:52 - Dishonored 2 (PC) |
Finished the game today. Most of the playthrough went pretty similarly to the way I mentioned things in chapters 2 and 3, consistently going for the nonlethal route wherever possible. The only other major thing of note was stumbling upon the Jindosh riddle and going for the sequence break of actually solving the riddle. Eventually I reached the end and got back to Dunwall which ended up being honestly the easiest level. There wasn't much going on at all, and by that point I was on a very low chaos run, so I knew how to deal with the few enemies actually present. I beat Delilah and then... that was kinda it. The whole game was very short, though not lacking in replay value.
add a comment - read this GameLog |
|
|
|
Michael Brownstein's GameLogs |
Michael Brownstein has been with GameLog for 7 years, 2 months, and 2 days |
view feed xml
|
Entries written to date: 8 |
|