|
Feb 15th, 2018 at 00:47:51 - Prison Architect (PC) |
Played for a bit longer today, After a while I realized that I Don't really like the game too much or rather it is an unfair reality of being a prison architect. A normal architect never has to meet any of his "users" and just creates the prison. Similar to how home builders never meet the purchasers of the home. Prison Architects aren't meant to meet inmates. I am starting to get attached to the inmates and care for their well being like pet animals, which is unfair to the inmates themselves. I find myself catering to the inmates needs first instead of catering to the needs of the prison. Which is weird because what is a prison without inmates? I am in a moral quandary that may need more thought.
read comments (1) - add a comment - read this GameLog |
Feb 14th, 2018 at 00:51:07 - Prison Architect (PC) |
After taking some time to figure out how to bring proper water lines to the inmates. I realized why this game isn't called prison simulator, but prison architect. I have to manage waterlines, trash disposal and even how food is given to the prisoners. The first thought that came to my mind is how an architect needs to plan for prisoner escape-ability as well as functionality. In the campaign there is cut scenes where inmates plan against each other. It got me thinking about how prisons are like little communities with their own economies and power structure. Since the prison warden and the staff are on the top of the hierarchy. Is it right to let these prisoners plan and kill each other? I mean if there are a couple of inmates that are known associates or enemies, shouldn't the prison separate them to avoid conflicts?
add a comment - read this GameLog |
Feb 13th, 2018 at 00:12:34 - Prison Architect (PC) |
Today I started playing Prison Architect. I enjoy these resource management games and have been wanting to play this game. I really like the simple sprite artwork and starting out I gained some insight into how prisons work. I know this game isn't true to reality but I always imagined prisoners being locked in their cells all day with occasional food and outdoor breaks. This game reminded me that its cheaper for prisons to have the prisoners themselves to cook, laundry and clean BUT they get more freedom as well.... It's a tradeoff...
add a comment - read this GameLog |
Jan 19th, 2018 at 00:55:37 - This is the Police (PC) |
there is a Mob War going on between a young upstart and an old mobster. I chose to support the young guy because I liked the movie no country for old men and the dark knight and in both of those movies the new guy tends to win. at first I had to choose one side , but when playing the next few days I figured out that I can change my support for the other guy and now my goal is to just stay alive and on the winning side at the end.
Ethically it got me thinking, shouldn't I be taking both of them down? After solving a couple of murders I started thinking about what evidence I could use to take them down and with every scenario I knew that at the end the cops would kill me. My station staff and even the mayor is pretty crooked so if I make any moves against the mob I would be spotted and killed..... Is it ethically right to keep my head down?
add a comment - read this GameLog |
|
|
|
edGarcia's GameLogs |
edGarcia has been with GameLog for 7 years, 2 months, and 27 days |
view feed xml
|
Entries written to date: 15 |
|