Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Recent Entries

    Feb 23rd, 2007 at 02:10:40     -    Super Smash Brothers (N64)

    After playing an hour of SSB I realized it is not as easy as it seems. It was easy for me to pick up how to play. But playing against harder opponents seems to be a challenge. The specific moves of particular characters can give them an advantage. For example for fox you can use a gun and shoot people from a range then go and attack them afterwards and for kirby you can swallow a character and gain his abilities. So far I think the replay value of the game is good because of the diverse characters. If I were to improve the game I would suggest to add co-op moves for 2 player teams to attack the opposing teams. The items are also advantageous to the player because they can improve a players status, giving him the advantage over the other ones. For example the mushroom can make you large and deal more damage to opposing players.

    add a comment Add comment  -  read this GameLog read

    Feb 23rd, 2007 at 01:43:47     -    Super Smash Brothers (N64)

    Today I played Super Smash brother for the N64. The game is basically a 3D fighter which consist of characters from the Nintendo Franchise. I am playing against the coputer AI and it is kind of challenging. Unlike other fighting games, SSB does not base dying on a health bar but a percent bar. You can get as much damage as you want as long as you dont fly off the screen. The percents depends on how much hits you take in and determins how far you are poped away. There are also items from various Nintendo games that have different functions. So far this game is pretty much a 3D fighter and a beat em up because there is no clear story line of why the Nintendo characters are fighting each other. The characters also have diverse sets of moves, speeds, and attacks. But each character has the basic block and duck moves. In another part of the game there are mazes for the player to play on. What interest me about this game is it is a 3D game with a 2D world where you can role pass other characters and the game is not based on health either. To kill a player he must be knocked off the platform. Overall I think the game play is good but they need to work on a storyline.

    add a comment Add comment  -  read this GameLog read

    Feb 9th, 2007 at 02:03:37     -    Unreal Tournament (PC)

    After playing UT for a hour I put in the Chaos UT mod that came with the Game of The Year Edition. This mod provides more weapons to the ones available in UT. Theothe features added by the GOTY Edition is that there is a last man standing match available for playing where you kill everyone an be the last person left on the map. There are also some exciting features added such as kicking a player, useing kamikazi with rocklauncher amunition, and the grappling hook. The grappling hook makes the game very fun because you get to swing upwards which gives you new positions to ambush player.
    I like playing the Capture the flag matches because you don't finish fast and you can keep the game at a stalemate while killing the enemy for sport.
    One of the problems with unreal tournament is if Many people get killed at once some of them might get killed again while re appearing because they spawn over each other.

    add a comment Add comment  -  read this GameLog read

    Feb 9th, 2007 at 01:56:52     -    Unreal Tournament (PC)

    Unreal Tournament GOTY (UT) is the first game in the unreal tournament series which follows the game unreal. UT does not really have a storyline but the intro explains that you are fighting to win the tournament. This game is the first game I played which has two different firing mode for weaponary in a first person shooter. The gameplay good because new player will not die as quick because your health does not significantly drop if you are fired at by most of the weapons. There are 13 weapons in total each with unique capabilities. Also there are four modes of play. The game also has jumping, dodging, flying (cheat or mod) and ducking capabilities which allow the player to maneuver through various areas. The thing I like about the game is the weapons damage distribution is pretty much even. Every weapon has a specific use in my opinion which makes you think of how to use it to your advantage. Many people online say the bio rifle and ripper are weak weapons, but if you play with them a while you can use them to your advantage. The bio rifle can be used as a minefield weapon. So to use it stragetically you should aim at the players head and side so they will walk into the sludge or use the secondary shots. The ripper is a weapon which shoots disc that bounces all over the place. To use this weapon significantly you can aim the line on the crosshiar that separates quadrant one and four on the neck of your opponent to get an instant kill trough head shot. The graphics are good for the time it was created because it can run smoothly on a windows 98 computer without lag unlike Halo:Combat evolved (lags on my windows 98 or has graphical problems). In the practice mode you can also set the types of skill the bots have such as camping, accuracy, and evasiveness which you can modify to challenge yourself.
    The modes of play are Deathmatch where you get the most kills first, Domination where you capture and maintain checkpoints for the longest time, assult where you complete a mission, and Capture the flag where you steal a flag from the enemy's base. These modes of play makes the game challenging and attract different types of FPS players. The computer AI is also not that much of an idiot. They are assigned specific task and follow waypoints set on the map which makes them pretty predictable but you don't know which waypoint they will use.

    add a comment Add comment  -  read this GameLog read

    Older Entries   next
     
    GameLogs
    cs_california's GameLogs
    cs_california has been with GameLog for 17 years, 10 months, and 12 days
    RSS Feed
    view feed xml
    Entries written to date: 10
      Game Status / Read GameLog
    1Command & Conquer: Generals Zero Hour (PC)Finished playing
    2Grand Theft Auto: San Andreas (PC)Finished playing
    3mario 64 (N64)Stopped playing - Technical problems
    4Pokemon Yellow (GBC)Finished playing
    5Super Smash Brothers (N64)Stopped playing - Technical problems
    6Super Smash Brothers Melee (GC)Playing
    7Unreal Tournament (PC)Played occasionally

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014