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Mar 28th, 2018 at 12:10:14 - Yakuza 0 (PS4) |
This session consisted of the main climax of this first chapter of the story, which was basically your characters decision to leave the family officially and getting through Kuze to do it.
Side note, I started the game on hard because I usually like challenge, and it did take me a while to learn the intricacies of the fighting to beat Kuze as a boss fight. However, there was a ton of fighting and one thing I realized, was that the only way to make money was to beat people up. I think this will be an interesting thing to think/write about, especially with how much the money values differ depending on the strength of the opponent. After this whole boss fight and climax of the chapter I got a fair amount more freedom afterwards and was able to do some leisure activities, which was kind of funny to see how our character acts doing those activities while the extremely serious story is still in progress where we have to clear our name.
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Mar 27th, 2018 at 15:42:52 - Yakuza 0 (PS4) |
This session was fairly interesting, it had a fair bit more of the fighting aspect but a lot of it was still completely surrounding the "main" story.
We learn that our character was framed for the death of the guy we were roughing up at the very beginning, and we learn that it was set up from one of the Dojima family lieutenants (which is what we were a part of). One interesting thing I've noticed is that a lot of dialogue comes up where your character has to make a choice, but you never actually make a choice. Your character acts accordingly to his personality and ideals, which I think is interesting considering I play a lot of RPG's and things that let you have a lot more freedom in making choices.
It's still very linear in what we can do, which is mostly investigating what to do about being framed and dealing with the Dojima family, but it still lets you walk around and interact with the environment.
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Feb 14th, 2018 at 20:25:13 - Prison Architect (PC) |
This final session was interesting. I was not able to get through the campaign part with the time I had, but the results of the mission I was on and the mission after were interesting.
The short story and background of the mob boss story was interesting, as you got to see murders happen and how the prisoners interacted with each other (including a visitor from the mob's family). I think it was interesting how it presented stuff like this still, though it sort of ended abruptly when it went on to the next mission. The next section of the campaign was where I stopped shortly in, but it started with a full blown riot with a bunch of dead guards and the warden/higher ups unable to do anything. I had to wait for riot police and had to send them in.
These introductions to the mechanics of the game was very interesting to see considering the impression I had of the game before playing it. I think it makes sense to include a little story with the prisoner's actions to have it make more sense and feel more life-like, but there were many things to consider from a moral standpoint.
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Feb 13th, 2018 at 18:22:38 - Prison Architect (PC) |
This game felt a lot more open with what I could do and introduced a ton of optional things to aim for when trying to get through this tutorial/campaign, but also took more time to figure some things out. However, there were some interesting progressions to the "story" of the different prisons that are present in the campaign (while the game is teaching you how to play still). One of these included a story about a mob boss getting injured in an intentional fire, and the events that come after.
It is still interesting to see the story of a select few prisoners, because when you are just building/managing the buildings and workers it's can be important to remember that there are a ton of prisoners there for different reasons. There will be a lot to think about from a moral standpoint because the game depicts a fair amount of backstory to the prisoners, which includes killing, but also depicts killing and sabotage and riots in the prison itself that you have to manage to deal with. I think that being forced to manage this and finding out how they happen is interesting to think about.
I feel like the game is a little slow so far (even when I fast forward the buildings) but there is still a fair amount to learn about what can happen and how to deal with it so I look forward to it.
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Equilities's GameLogs |
Equilities has been with GameLog for 6 years, 10 months, and 9 days |
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Entries written to date: 8 |
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