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    Mar 28th, 2018 at 22:51:10     -    Shadow Of Mordor (PC)

    This time around I have had a better time with the controls and am able to move around and get things done better. So I started where I left off last time and that is to open cages and let out the Catacombs (I think that is what they are called) and make one of the captains weak. I managed to do just that but I kept on dying because I couldn’t get away from the Catacomb in time and it killed me. I ended up getting away from the Catacomb in time, saved some slaves, and caught the captain while he was weakened by the catacomb, but I screwed it up and was killed. After restarting like 10 times I was able to kill one of the captains and a bunch of Orcs/Uruks and it felt good. I was in a big pinch with a lot of my enemies around me, 2 captains, hardly any energy left, and somehow I managed to stay alive and kill one of the captains. It’s kind of funny that I felt really accomplished from just clicking and pushing buttons to slash at my enemies.
    Something that I noticed is that this game gives the player a sense of time. Every time that I restarted, the game didn’t. The game doesn’t restart, your enemies will get stronger and they will stay that strong until you kill them. The game also changes the time of day when you respawn; it could be raining, sunny, night, you really get a sense that the game is moving forward every time that you are away from it.

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    Mar 25th, 2018 at 23:35:19     -    Shadow Of Mordor (PC)

    So I spent most of my time this time around trying to figure out how to actually play the game, and get through missions. So I died about 3 or 4 times before actually figuring out how to fight the Orks/Uruks and the captains. I actually finished the first objective, and killed one of the captains. It was actually harder than I thought it would be, I didn’t know that clicking and pointing would be so hard to do! I haven’t played a game like Shadow of Mordor before, and I find that when I defeat my enemies there is definitely a sense of satisfaction and accomplishment when you kill the captains or their lackeys. It is actually really fun to slash away at your enemies. But going back to the part of the game play, I was able to rescue the hostages and I find out that one of Talion’s betrayed comrades has some information for me on who I need to talk to about the Black Hand of Sauron. That person or, I should say Uruk, is named Ratbag and I need to free him from prison. I was able to set him free and get some info on who is my next target is, as well as his weaknesses. I am then tasked with keeping Ratbag safe from his captures, which I did. I then needed to sneak around without being caught to open some cages, but I couldn’t figure out how to do that, so I left it off there and I will leave it until the next log.

    This entry has been edited 1 time. It was last edited on Mar 26th, 2018 at 15:07:11.

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    Mar 23rd, 2018 at 13:41:40     -    Shadow Of Mordor (PC)

    For this round I decided to play Shadow of Mordor. I recently took a class on The Lord of the rings, so I am kind of excited to learn more about the lore, and just have fun going through the game! In this game play it was more cut scenes to get the player settled into the situation that Talion (whom you play as) is in. You learn that his entire family gets massacred by Orcs. Talion is alos killed by the Orcs, but he doesn’t get the opportunity to move onto either the land of light or dark, he is stuck in between. Talion learns that in order to move on, he needs to find the Black Hand of Sauron and destroy it. The player moves onto some more gameplay. I got some intel on what my next mission was, and that is to find an Orc named Kimbul, I believe. I spent quite a bit of time trying to figure out how to actually move around. I don’t really play slasher games, and I am definitely not used to it. There is quite a bit moving pieces, so I still need to figure out how to play this game. I died on a mini mission trying to save some humans that were enslaved, and apparently made the orcs stronger. That is where I left off and I hope to be able to advance some more later on.
    A few thoughts I had on this game while playing it was how the cut scenes showed very raw footage of the violence. I have no problems with violence, but it is definitely something to think about when it comes to the ethics in this game.

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    Feb 15th, 2018 at 00:50:37     -    Firewatch (PC)

    On my third time I am having a hard time actually finding my way around. The game is actually really big, and the fact that there aren’t really signs pointing you in the right direction makes it hard to know what I and supposed to do and where I am supposed to go. This is actually kind of frustrating, yet cool at the same time. What makes this part of the game cool is that it makes me feel like I am actually out on the trails. When you are outside you don’t have something that will hint you on where to go next, you have to use a map or remember where you were going. Also the fact that you have a compass makes the game feel that much more real. As I was moving around trying to find these lines I continued to talk to Delilah the supervisor. I found it interesting though the Henry is so easily able to discuss his problems to someone he hasn’t met. I wonder at this point in the game if we will ever meet Delilah, or rather any character in the game. I end up finding the power line after a few times going in circles, and it seems that the teens were the ones that cut the lines. Delilah gets really mad and tells Henry to find the girls and do something to them that would make them not want to come back to the camp grounds. I found it kind of weird though that the supervisor would act like that in front of her employee. One thing that I am also constantly wondering about is that I am finding all of these notes from people that worked there, but I still haven’t seen a single person that works there. Am I alone? Or are there more people? I ended my game play after finding the power line, but I am for sure going to play some more later, just to try and get more pieces to the puzzle.

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