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Mar 29th, 2018 at 01:58:28 - This is the Police (PC) |
Final play session. The game was actually a little more interesting than I thought it would be. It made me explore the possibility of being corrupt and how money can do a lot of things to someone's psyche if power and money is all that they wanted. This play session had me get my contract and decide on a few more times if i want to fire more cops and allow more cops to get killed. The mob intervened and wanted me to do more and found out that I was double crossing them and it was a whole mess. The moral that I got out of this, is 2 things: Don't break the law if it is uncomfortable with your own morals and 2: Don't double cross someone who has enough power to take you down.
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Mar 28th, 2018 at 01:55:33 - This is the Police (PC) |
This game session was a lot more of thinking about moral decisions and whether or not to break the law. I think that is the overall moral dilemma. Is it okay to break the law and your own personal morals for personal gain? The game asked me to fire my black officers (which i didn't) and it also asked me to send an officer into a strip club which they probably would have been killed, and as an experiment I sent the officer in to see if I could get any personal gain from it, i didn't really and it just hurt me to see an officer get killed in the line of fire. The game really spirals and morals are actually compromised. At this point, continuing the game to see how bad things get is actually comical.
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Mar 27th, 2018 at 02:04:31 - This is the Police (PC) |
As I start the game, it is different for me as I see that is a click-based adventure which I haven't really played before. My friends told me that they were engaged from the very intro, and I was somewhat on the same page as them, but I didn't see what they did. The game seemed interesting and had a good story line, but from the start it didn't seem like the game would be too interesting to play. Anyway, i pushed on hoping that the game would present a good dilemma for me to talk about (sorry) and it did. The game is about a chief who is about to retire and you are essentially filling your time. As police chief you are presented whether or not to help a mobster and go against your morals and the law and torture another officer and his family for actions that go on in the game. Well I save the officer and the family because I chose not to have any morals as a police chief and go against my better judgement. The moral dilemma I can see from the start is whether or not to go against the law and your better moral as a chief of police and allow crimes to happen depending on what "you are feeling" that certain moment. At the end of the play session, I'm kind of excited to see what other decisions the game throws at you and see if you are okay with breaking the law and morals.
This entry has been edited 1 time. It was last edited on Mar 28th, 2018 at 02:03:27.
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Feb 15th, 2018 at 00:20:41 - Firewatch (PC) |
From what I've gathered playing this game, it's actually pretty monotonous. I hate to say it, but it's basically the same story line over and over. In the last game session I had, it was more of exploring and doing a task and then talking about random other stuff. Again, i have to emphasize that the point of the game is to make decisions based on your own sound reasoning and then go along with what will happen. Most of my last game session revolved around trying to get in this big fenced area, while still trying to figure out what happened before/after you got attacked. The characters in the game seem worried, and as much as I tried to be worried for the rest of the playing time, i didn't really feel connected to any of the character and was just worried about finding out what was going to happen next if i decided to divulge all the information that was given to me. A lot of this game is exploring and this particular mission involved walking around a lot trying to discover new things on the map and keep going to find out clues as to what to do to complete the new mission. A lot of what goes on is cut and paste and you do what you are asked to do and when exploring things that need to be broken down or taken are in plain sight and even look like they are out of place so that you can easily tell what is part of the game that you can interact with (i.e tree is already partially chopped down so you can push it over and cross a small ravine). Also it gets kind of creepy when you finally realize that you are being tailed and listened to and that the rest of the game is figuring out what will happen and if you are going to live when out in the Shoshone National Forest. The last part before i ended playing was that you got a new radio and went to go break in to the site, I thought it would be a good place to end as it seemed fitting as the interesting part of the story was about to start.
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AdityaVG has been with GameLog for 6 years, 10 months, and 8 days |
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