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Jan 12th, 2007 at 02:28:09 - Halo 2 (XBX) |
I found myself getting extremely mad at the other players in one of the match-ups this night. It felt like every time I died, it was because I had just come from a duel and someone just walked in on my with my shields down or I was killed as I spawned. In reflection, I found getting pissed at my opponents was a very dumb thing to do. I mean, it was partly my fault for getting so hurt in the last battle and not looking around to assure safe surroundings to recharge. I still feel it was a pretty [insert insulting word here] thing to do. But, then again, it was exactly what I would have done in the same position.
I am a firm believer of taking every advantage a game has to offer as long as the other players have the chance to use the same advantages themselves (i.e. No Cheating/Hacking). I have no moral issues with using the Shotgun and Sword and other "power weapons" because I know that the game is still balanced enough that I may and will still die. Hell, I'll even through a grenade into a battle two people are fighting to get a double kill, because I know they would do the same if it were me.
It is a sign of excellent game design where there is such great balance that using specific weapon or hiding in a certain spot is considered "cheap". Sure people may not like fighting against certain weapons, but there is always a counter attack. I really think that Halo 2 is some of the most balanced multiplayer action there is. (p.s. This is the second time I wrote this entry. My first was deleted by Notepad. In the first "draft" I wrote about how it is so balance that any person, with at least a couple days experience with Halo 2, could kill anyone else, no matter their skill level.)
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Jan 10th, 2007 at 22:59:23 - Halo 2 (XBX) |
Halo 2 is an extraordinary game that is still one of the best multi player games available. Recently, my residence hall and I found out that you can connect the Xbox to the schools Ethernet, and create a LAN over the system. This allows many to play the same game with each other, while in separate rooms. We all have been playing this game constantly, and we have learned to adapt to each others play styles.
The Halo 2 multi player allows very unique play styles. For example, one character I play against, "Juan", dominates with a Sniper Rifle or Battle Rifle. However, another character, "SqueakyToyDeath", uses more close range weapons, thus creating very interesting conflicts when the two are engaged. I myself try to use the surrounding level best to my advantage. Jumping two stories down on top of an opponent to blast their skull in with a shotgun is a normal occurrence for me. I must say that the (multi player) levels in Halo 2 are very well designed and offer a variety of vantage points, weak spots, hidden secrets, and open areas that tend to funnel the action.
Quite possibly the best part about the Halo 2 multi player is that everything has a weakness. The "power weapons" (Rocket Launcher and Energy Sword) which deliver one shot kills even have their share of weaknesses. You must usually go far out into the open to get either weapon, the Rocket Launcher has limited ammo, and anyone carrying the sword is easy prey from a distance. I believe that Bungi, the developers of Halo and Halo 2, did an excellent job balancing out every weapon and every environment so that you never feel that "the game is over" when somebody gets to a certain location or finds a specific weapon.
I think that the multi player is far superior to the single player part of this game. Learning a new opponents quirks and weaknesses is a great deal of the fun. Also, having the pride from a massacre or the burning vengeance from a defeat builds on the desire to play "just one more game." After playing other multi player games such as Mario Kart 64, Super Smash Bros., Soul Caliber 3, Dead or Alive 3, and BomberMan 2 in the college dorm room atmosphere, Halo 2 is the only one that has the diversity and the balance required to hold my attention for playing more than a few days.
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Skwalin has been with GameLog for 17 years, 10 months, and 12 days |
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