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Mar 29th, 2018 at 00:59:44 - Here They Lie (PS4) |
Today as I was playing, it felt a bit scarier, especially the part when you are in the tunnels where the train is. It always feels like there is something behind you, or that something is going to jump out and attack you. It's cool that the game can keep you on your toes in that way, but as far as the actual game play, there's not much for the character to actually engage in. It seems to me that one of the main things you do is to wander around and explore, with the occasional phone call, or note, and the option to interact briefly with the other people with animal heads on.
The game has me thinking a lot about how I can piece everything I'm given together, so that I might be able to answer some of the questions I have. A lot isn't clear, and I know that's intentional. I've got a ways to go before I have finished the game, and I hope at the end of it I have a better understanding of where I am, how I got there, and so on.
Morally, the thing that stood out to me was the other creatures and their interactions, and my interactions with them. It seems like there was a lot of violence and I had the choice to partake in that, or as in the case I mentioned earlier, if I wanted to rescue them when they were being hung on the noose. These type of things are interesting and make me think.
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Mar 28th, 2018 at 00:07:37 - Here They Lie (PS4) |
I just finished playing Here They Lie for the second time, and I spent about an hour playing. This time around I got a better sense of the game, even though most of the questions I have haven't been answered. I understand more about what's going on with my character and, my assumed ex-girlfriend, Dana. I've also gathered that the typed notes I keep finding and the random phone calls are somehow supposed to be helping me piece together what all is going on.
This round of playing I saw for the first time what seems to be people with animal heads running around. From what I've seen they are violent and mysterious, and I'm not quite sure who/what they are and how I should be interacting with them. In one scene that I found quite strange, I was in a theater where these people would drop down from nooses. I had the choice to help them down, but when I did so even more bodies would hang down. Finally I gave up because there didn't seem to be an end to it. I wonder why that was a part of the game and what the intentions were behind that.
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Mar 26th, 2018 at 16:55:17 - Here They Lie (PS4) |
I just finished playing "Here They Lie" for the first time. I spent a little under an hour playing, and so far I'm interested and curious in where this game is going. From everything I've read about it, it says how scary the game is. Today I got that vibe, with the eerie, creepy, abandoned feel of the setting we're in. While it wasn't terribly horrifying, I have a feeling it will intensify and get scarier because of what I've read and how the game is considered a horror game.
The beginning of the game seems to present a lot of questions, such as how did I get here, where am I, and who is the girl in the yellow dress? While it is a bit confusing and unsettling to start the game with these questions, I know that it is meant to keep the player on their toes and guessing. I am very curious to see what is going to happen in this game, and what happens to my character. I think it will get a lot scarier, and hopefully the plot and the objective will become clear.
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Feb 15th, 2018 at 11:12:38 - 1979 Revolution: Black Friday (PC) |
I just finished my third session playing 1979 Revolution, Black Friday. Today’s experience was really intense, especially the parts I spent in the interrogation room. When my character’s brother was brought in, I had to question whether or not we had seen him before in the game, and I had to recall what I might have known about him. I wondered how he got there, and why. Then, it was clear that he would be tortured for whenever I didn’t provide sufficient enough answers during interrogation. I was a bit surprised that the brother was asking me to give out the information so that he wouldn’t endure the torture, I wonder if this tells us he isn’t fully on board with the resistance.
I like, and also find it interesting how the player is given a diverse set of choices, whether it be dialog, or action decisions. Not only do we get to pick from a diverse set of options, but what we choose greatly impacts what happens in the game. I wonder how much these decisions truly change what the game does, or if most players eventually get the same events and experience the same things. But it is nice to feel like you really get to dictate what your character says and does.
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r_winzenried's GameLogs |
r_winzenried has been with GameLog for 6 years, 9 months, and 15 days |
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