|
Feb 15th, 2018 at 06:26:26 - Middle-Earth: Shadow of Mordor (PS4) |
I continued from where I left off last time in the mission to defeat Gimub the slaver. I found the stealth mode to be incredibly helpful in defeating the uruks, as I’m still getting used to the controls of this game and stealth mode often leads to a quick and easy kill. After defeating him my next mission was to follow a weird creature into a cave where there was also find an artifact that showed a part of Wraith’s past, while also facing a caragor and uruks in the process.
One thing about this game that stood out to me is the nemesis system, where enemies that kill you progressively get stronger and harder to kill. I’ve never seen anything like this in a game before and it serves as good motivation for the player to get their revenge, which has also been the main theme of the game so far. However, I still find the story to be very confusing though as there isn't much building upon what it is. The player is just kind of thrown into this massive fantasy world and just has to accept it and learn as they go.
add a comment - read this GameLog |
Feb 14th, 2018 at 03:05:13 - Middle-Earth: Shadow of Mordor (PS4) |
I played Shadow of Mordor for around 45 minutes & I was incredibly confused the whole time. Foremost I am very unfamiliar with the Middle-Earth series and didn’t even know that it was related to Lord of the Rings/ The Hobbit until writing this log.
The game begins with a series of confusing flashbacks that also allow the player to get familiar with the controls. During this we are introduced to Talion, his wife, and his son; all of whom are killed by uruks. It’s then revealed that Talion has been banished from death and the only way for him to break his curse is to find the person that casted it on him.
The story was confusing but the cinematic shots were impressive and the gameplay wasn’t bad either. In terms of morals discussed within the game it deals with freeing prisoners and slaves.
This game gets great reviews and there are many things I did like about it, but how unfriendly it feels to someone who is a new player that is also unfamiliar with the series made it hard for me to fully enjoy it.
add a comment - read this GameLog |
Jan 18th, 2018 at 09:48:51 - Yakuza 0 (PS4) |
I continued into Chapter 2 for around another hour and a half for the final log, with the intention that I would progress farther into the story since my last time playing focused more on exploring Kabuchiko. There are so many substories that begin just from walking around the city though that at times it was hard to stay on track. One of the ones I did that stood out to me begins when you overhear a high school couple were arguing with each other; the boyfriend then asks Kiryu if he can go see if his girlfriend is selling herself since she’s been acting weird and has an unexplained increase in money. When you ask her about it she breaks down that she’s being bullied into selling her underwear. Kiryu then seeks out the girl in charge of the underwear selling business and asks her to stop and she immediately refuses. As Kiryu walks away the girl in charge has an obsessive and violent customer come up and pull a knife on her. Kiryu stops the man from harming her, afterwards she says that she’ll shut down her operation because the money isn’t worth the danger. Showing high school girls being involved with sex work is incredibly questionable and could be the start of many ethical discussions. One thing I noticed that seems to be almost a recurring theme in this game is that people that get involved in shady businesses aren’t necessarily bad people. Mina, the girl who was fighting with her boyfriend, got involved in selling her underwear because she was bullied into it, not because she wanted to.
In regards of the main story, Kiryu continues to investigate the questionable Tachibana Real Estate and why they’ve been terrorizing and investigating seemingly random people. In Kiryu’s investigations he finds out that Tachibana wants power against the yakuza, Kazama, Kiryu’s mentor, is responsible for them meeting, Kiryu leaving the family was predicted, and Kazama knew he would go to jail, all as a part of his plan to get higher up in the family. Kiryu honors Kazama’s wishes and becomes Tachibana’s ally.
Overall, I feel as if this game continues to live up to all the praise it’s received. The story is interesting and unpredictable, the gameplay is fun, and it’s a good mixture between serious and comical.
add a comment - read this GameLog |
Jan 17th, 2018 at 11:55:11 - Yakuza 0 (PS4) |
Game Log # 2
Yesterday I played the second chapter of Yakuza 0 for about an hour. Unlike the first chapter the second one has a lesser sense of urgency to get through the story and includes missions that encourage the player to interact with NPCs and explore the world, thus giving the player freer range over their actions in the game.
After letting Nishiki know that you’re alive and out of the family, you’re supposed to then gather information on a shady real estate business. During this I also went to the disco, the arcade, bowling, the batting cages, helped a yanki band with their appearance, and met several NPCs the game encourages you to make friends with. All of these side mini games and missions are incredibly lighthearted and almost comical, it serves as a nice contrast to the serious story and violent gameplay. It also lets the player see a more human side to Kiryu, as it lets him be more than someone who is a serious and bad-ass former yakuza all the time.
add a comment - read this GameLog |
|
|
|
jalexisw's GameLogs |
jalexisw has been with GameLog for 6 years, 10 months, and 7 days |
view feed xml
|
Entries written to date: 9 |
|