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    Jan 17th, 2018 at 00:57:48     -    Shadow Of Mordor (PC)

    I really enjoy shadow of Mordor. I found the game-play so far to be quite entertaining, and the game is visually stunning. I did have only one gripe, which is that conventionally the spacebar is used for jumping in PC games, however, Shadow of Mordor’s control scheme has it so that sprinting is the space bar, and sneaking is shift. Thankfully this is easily remedied by the excellent customization options. The story is engaging, I like the vignette style of narration in the tutorial and introduction area. I then liked how the game gave you the reigns so quickly after the basic tutorial and taught the player by having them play through the game in a manor that it would be throughout the rest of the game. In terms of topics relating to what we discussed in class I found it particularly interesting to note that the nemesis system is not the same monetization model as the nemesis system in the sequel Shadow of War. Shadow of War’s use of a pay-to-win monetization strategy through the utilization of loot boxes has come under fire recently, and rightfully so, as many players say it is impossible to play the game without essentially gambling through buying extra lootboxes to further yourself within the nemesis system. However, Shadow of Mordor does not contain this same monetization model, despite having nearly the same in game necessity for the nemesis system. This could call into question the ethicality of forcing certain aspects of gameplay to be more difficult by establishing various perceived paywalls as roadblocks to furthering in the game.

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