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Jan 16th, 2018 at 14:33:58 - Firewatch (PS4) |
#1
When I began playing Firewatch, the game welcomed me with a simple screen with text and soft background music. While many games choose to put the player right into the action, Firewatch seemed to go for a different direction. Numerous text clips appear on the screen informing me, as the player, of my characters' backstory by highlighting certain aspects of my life, broken apart by short sequences where I find myself in the nature - in the middle of a national park. The text sequences, with the soft musical score, introduce me to certain (important) sequences in my life and also give me certain options to choose from, as how my character reacted to them. The background story is that I meet my later-to-be wife Julia, how we go through the ups and downs of life, and eventually how we learn that she has early onset dementia. This, naturally, throws this (until then) idyllic situation into chaos. The text screens now ask me how to react to this, which becomes especially intense when I am asked to decide to either put her into a full-time facility or to take care of her myself. With a heavy heart, I choose to let specialists take care of her... Eventually Julias parents take her back to Australia (where she is originally from), and I continue my (now devastated) life, until one day I find a job offer as a Firewatch in Wyoming. I accept (without a choice). After a short loading screen I find myself in a wooden structure, surrounded by a forest, with mountains in the background. A whole lot to explore. But before this I need to reflect on what just happened. My life, as I imagined, has been completely put on it's head due to this diagnosis. Now I need to find something new to take a place in my life. Will a position as a Firewatch be the right one? While still in thought, a voice pulls me back to reality. It comes from a walk talky on a table. Let us see what this new world has to offer I think to myself...
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KevinJRoeder has been with GameLog for 6 years, 10 months, and 5 days |
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