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Feb 15th, 2018 at 00:58:29 - Firewatch (XBONE) |
NOTE: Can't change the site's time. Time of this entry's submission is 2-14-18 at 11:58 PM.
Was only able to get around 40 minutes in today but I think the two hour play time yesterday counterbalances that. So, found the teenagers or at least their campsite. And it was wrecked, they even left a note and it mentions that the two teenage girls believe that I was the one who destroyed their camp. I didn't do it but I find it funny that they threatened to call the cops even though they were the ones who wrecked my lookout tower.
Now here's where the game starts to speed up the story and boy did they really speed it up. Delilah asks if I'm ready to get to work and I tell her yes. But then it gives me the option to tell her to put it on hold cause I want to explore around more. In my head I'm thinking oh I guess somethings going to happen since they're giving me this option. I explore a little and then tell her I'm ready to work. Note, that when I tell her I'm ready to work that it is day 3 in game time. A couple days pass by and Delilah mentions that the teenage girls who I saw at the lake and think I that I destroyed their camp, are missing and that I was potentially the last person who saw them. Fast forward a couple weeks and Delilah begins telling me about her life after having told her so much about mine. Henry and Delilah are becoming pretty close now. One night you get a call from Delilah and next thing you're talking to your wife whose asking how you are. I tell her I'm fine and she lets you go back to bed but apparently according to Delilah, I was talking in my sleep. I was kind of thinking that the whole game so far was coming from Henry's head and that Delilah wasn't real but now I'm rethinking that. More weeks pass and finally a forest fire happens. And Delilah and Henry are really intimate with each other now, as much as you can be over a radio. Henry names a fire after Delilah's middle name, June and now here I am about to go fishing. Note it's like day 64 in the game now.
Overall, I'm having a good time despite my initial low expectations.
This entry has been edited 1 time. It was last edited on Feb 15th, 2018 at 01:00:08.
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Feb 14th, 2018 at 00:56:42 - Firewatch (XBONE) |
NOTE: the time it says I posted this entry is wrong. I posted this entry 2-13-18 at 11:56 PM.
I've heard good things about this game for quite some time but just haven't really felt like picking it up, til now anyways. It just so happened that the game became on sale on the Microsoft store so I thought, why not. I came into this game with pretty low expectations just because I've heard about how the gameplay is basically just a walking simulator with a few button presses for simple interaction, and that's partly why I haven't felt really motivated to play this game until this assignment. And you know what, this game actually made time go by pretty good. I expected to play at least a little bit over half an hour and at this point for my first OPA of the game I'm clocked at about two hours. Now I'm a little worried I went too far because I've heard the game is fairly short.
Anyway, so far the game's story has captivated me to the point of always having an urge to figure out what's going to happen next. Off the bat, the soundtrack really helps set the mood. The beginning part with the on screen background information/story about how he met his wife was pretty captivating and moving. You would probably normally think that just pure screens of text would bore, you, but the music and content of the text really drew me in. The game brings up a pretty serious issue of your wife going through Alzheimer, dementia. You're growing apart from her and you just need an escape. So fast forward a little later and you set out on a new job as a lookout. You're always in contact with a person named Delilah, your supervisor, and you have some pretty interesting conversations whether it's about the actual plot of the game, just finding random objects on the ground, or you admiring the scenery. She questions why you took the job and even mentions that usually people only take this job because they're escaping from something, which Henry, you, to be doing.
So far throughout the job I've had to tell off some teens because they were causing potential dangers to the forest with their campsites, fireworks, and oddly catchy yet annoying music. After doing that I head back to my lookout tower. Note, do not take the teens boombox because while it does make the trip back pretty enjoyable with the pop music it kills the tension when someone has broken into your lookout tower. The only people I expect to have caused this so far is the teenagers and the creepy guy I met on my way back. Later communication towers wires have been cut off by someone deliberately and now at this point I'm looking for whoever did it, suspecting the teens.
Now you're probably wondering how this took up 2 hours. Well, I explored way too much. Anyway, the only moral, ethical, issues I've picked up through my playtime so far is escapism and coming to terms with things. So far Henry our protagonist seems to be escaping his home issues of his wife going through dementia. And he's come to the forest in order to clear his mind and forget about it. And I believe we've all had similar experiences where we go to places or use devices to escape our problems. I know I've done it multiple times through whether it's just surfing the web or playing video games.
This entry has been edited 2 times. It was last edited on Feb 14th, 2018 at 00:58:55.
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Jan 18th, 2018 at 03:36:01 - This is the Police (PC) |
*NOTE: I was on the waiting list and didn't really know how to do the assignment because I didn't have access yet. So the dates will be added here. Before, I hit 'New GameLog' for each entry that I did per day and had my thoughts/entry in the optional 'Opinion' section. So I'll be rehashing what I've said here. I started playing Tuesday, January 16. Also each day's entry is it's own separate GameLog that has one entry for that day.
I've made it up to day 12 and for me the game is finally showing consequences of failing at calls. The consequences started showing up at day 10. I guess I let too many perpetrators get away, both by chance and some not so, and now the mayor/city hall is punishing me by making me fire employees. No big deal, if I just fire the lowest ranking officer. However, I soon came to realize that my B shift force was low on officers. And the calls were coming in faster than ever or at least that's how I felt because I was understaffed. I had to pay even closer attention on who I sent out at times. I could send my best officer to a job that's decently difficult and the next minute a very dangerous situation comes up and I have either too low rank officers left or not enough officers available to accept the job.
Now sometimes in the game you're given something like a "false dilemma" where even though it may seem like there's only two choices/extremes that there are actually more. And on day 12 I'm given two choices and "false dilemma doesn't apply here. I have no other choice, there are only two buttons. Do I side with some random criminal guy, who I forgot the name of, that came out of nowhere or side with Mr. Sand the mafia leader who I've worked with a for awhile? I sided with Mr. Sands just because I knew him longer. Like I wonder if anything really changes if I choose the random criminal guy. I'm going to be doing some pretty unethical things either way. I've been doing that this whole time anyway.
Now doing unethical things in a game some could argue that that's bad and that it reflects who I am, player vs. self. But that's a whole other issue that I'm not going to jump into right now.
This entry has been edited 1 time. It was last edited on Jan 18th, 2018 at 03:50:07.
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Jan 18th, 2018 at 00:32:09 - This is the Police (PC) |
*NOTE: I was on the waiting list and didn't really know how to do the assignment because I didn't have access yet. So the dates will be added here. Before I hit 'New GameLog' for each entry that I did per day and had my thoughts in the optional 'Opinion' section. So I'll be rehashing what I've said here. I started playing Tuesday, January 16. I played around 3:40 - 4:16 PM for this entry. Also each day's entry is it's own separate GameLog that has one entry for that day. If there's any confusion, please contact me.
2nd Entry: January 17, 2018
I had a better experience this time. Now that I've taken the route as a dirty cop, the game is starting to pick up the pace. I'm given more choices on how to handle various situations. For instance, I was called up by the mafia to ignore a robbery that they were planning. Now I was given the choice to send over a few officers to stop them or I could just ignore it and gain $4,000, I did the latter. And my officers are starting to give me some pretty terrible excuses to skip work. Depending on their stamina bar and the excuse I may let them go home or tell them no.
The game is really diving deeper into the corruption of the police back in the 1940s. It's giving me choices based on my morals. The only thing that's bothering me is that I don't know if my officers are aware that they're committing crimes when I tell them to help the mafia. Like I could tell anyone of my officers no matter how long they've been on my force to just go and do a crime and they don't even question it. Also when I stopped a dangerous criminal holding someone hostage all I had to say was "put down the gun", I would think that the criminal who opened fire at officers and caused a car chase and held a civilian hostage wouldn't give up so easily. It really has me contemplate my decisions on how to hand those kind of situations. I could have just shot but I thought let's just reason with her, and it actually worked.
This entry has been edited 3 times. It was last edited on Jan 18th, 2018 at 03:49:05.
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Jdao has been with GameLog for 6 years, 10 months, and 5 days |
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