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    Feb 12th, 2018 at 00:34:34     -    Shadow Of Mordor (PC)

    This time playing I got more in tune with the controls. Also, found the button to stop the game from spamming hints.

    I noticed that most of the hatred is on the Uruks. Even the orcs and other creatures do not receive nearly as much. Ratbag, an orc, you make a deal with him and do not harm him, at least for now.

    All the missions so far have been about killing Uruks in some way or form, even the stealth missions. Everything to paint Uruks as maliciously as possible even showing them enslaving humans. Talion, the ranger, helps free them advocating his good character.

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    Feb 11th, 2018 at 00:24:35     -    Shadow Of Mordor (PC)

    The cinematics are very pretty. Yet, the fighting is a bit slow, perhaps to give it a more realistic feel. I also noticed that whenever an Uruk was slayed it's blood would spray everywhere. Meanwhile, when Talion's whole family was killed, they tastefully covered the cuts and the blood. It made me feel more towards his family, while the Uruks were these gruesome beasts who needed to be killed. However, Talion seemed very calm after his family's death or perhaps he is keeping it to himself. Anyway, finished the slaver's camp mission and saw Gollum. Curious to see where this goes.

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    Jan 18th, 2018 at 02:51:24     -    Zero Escape: Zero Time Dilemma (VITA)

    This session I only played through one scene. This one scene consisted of an escape room involving a bar and games found normally in a casino. At the end I was told that each character needed to roll a one to not get killed. Of course the probability of that is low and I failed so all the characters on the C team died. Yet, I wasn't satisfied with this.

    I went back in game and played that scene until all characters rolled a one. What happened next was interesting. They all went back to the main room and Akane brought up how this is all based on circumstance, Akane even mentioned the exact amount of times I replayed the scene and the new probability of succeeding with those tries. She also mentions that in another history they all could've died. Since they would be dead, they couldn't observe that outcome. Carlos brings this up as the anthropic principle. I went and looked the word up for more information. Here is what I found "The anthropic principle is a philosophical consideration that observations of the Universe must be compatible with the conscious and sapient life that observes it.".

    From this third play session it's becoming more apparent that chance is a huge part of this game. It is referenced multiple times through the gameplay and the scenes. How these small seemingly insignificant changes can cause the outcome to vary greatly.

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    Jan 17th, 2018 at 21:13:51     -    Zero Escape: Zero Time Dilemma (VITA)

    From my second session with the game, unlike what I thought before it is more than just watching scenes. This time there were escape rooms too. I only got through two escape rooms this session. The first escape room was hard and after completing it I got to watch more of the story. Once again there is mention of a virus and about how something small can have drastic effects on the world. Before it was a snail and now it was on calling a taxi.

    The second escape room was strange because only two members of the team were present. This puzzle was easier to solve, but more disturbing as it was littered with body parts. Which later answers what happened to the third person on C team. Both people are traumatized as the killer could only be one of them since the room was locked up. Akane assumes the killer to be Carlos since he took part in the experiment to get the money ($500,000) to pay for his little sister's treatment. Carlos is uncertain and is forced to make a choice on the killer's identity, including whether it's himself.

    At first I thought maybe the third guy, Junpei, killed himself, but that's not an option. Second maybe it was Carlos because Akane loves Junpei and wouldn't have killed him. Even though the likely killer is Carlos, as I am playing with Carlos I am not going to let myself die, especially since Akane is chasing me with a chainsaw. Therefore, I choose Akane as the killer. Scene ends with Akane dying.

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    Alyssa's GameLogs
    Alyssa has been with GameLog for 6 years, 10 months, and 7 days
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    Entries written to date: 9
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    1Prison Architect (PC)Playing
    2Shadow Of Mordor (PC)Playing
    3Zero Escape: Zero Time Dilemma (VITA)Finished playing
    4Zero Escape: Zero Time Dilemma (VITA)Finished playing

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