|
Jan 15th, 2007 at 18:16:35 - Final Fantasy XII (PS2) |
TRICKSTER HUNT IS POSIBLE!
I started my first 3-hour session with a positive outlook as I have now vanquished three level 5 monsters and was ready for the next one the Trickster. It took me half an hour of searching for the trickster until I figured out how to get him to come out and I will not spoil trying to do this for others. Once I started fighting the Trickster, I used my usual strategy of having Vaan equipped with reflect armor and my mage that has an equipped item to pass through reflect spells constantly cast decoy/reverse. I took trickster to less than a quarter HP and than the nightmare began. If I have ever felt like your enemy was invincible, it was than. It was immune to all physical damage most spells heal it instead of damage it and once you finally figure out what can hurt it, the Trickster changes it weaknesses. To add to this it is also doing an attack that drops huge rocks on my whole team. Though my tank is healed by this because it has reverse on it, it forces my mages to have to heal each other and as they heal each other, they cannot continue to cast reverse and decoy on Vaan nor try spells to figure out weaknesses of the Trickster. Quickenings are useless against it for they are considered physical damage. After an hour and a half, I died thrice and tried again but with a different strategy. This time I tried to use my Espers, which failed badly as even though one of them took Trickster down to a quarter of it health once Trickster became immune to physical attacks my Espers healed it to almost half-life. I restarted at crystal. This time I planned to try to take it down with quickenings it failed. I took it down to 1/10 of his health and it went immune. I continued to attempt to take it down in this way. It took about five tries, but on the fifth try, I managed to land a 16 quickenings 32465 HP attacks that killed it before it could go immune.
It is a very interesting idea that FFXII is trying to toy with, a unit that is immune to most spells, all physical damage and changes weaknesses. It seems as if the only way to kill it is get lucky, figure out what spell is not going to heal it quickly, and have all your characters cast that type of spell many times before it changes weakness. I do not believe that the makers expected someone to manage to kill it the way that I did with an insanely strong quickening that took it down a third of its life point. This side quest was way too hard to finish as far as I am concerned. When my 13 quickenings in a row took, it down to critical HP and it went immune and with Critical HP, it still managed to not die but heal as I was trying different magic spells to try to harm it. It made me want to quit this side quest and just go to fight some monster that actually can be killed. I think that if the Trickster was immune to Physical damage I should at least know what spell can hurt it I think that as a creator they should not make someone too powerful. If such a creature exists on a side quest, the player will usually quit that side quest, if it is part of a main story tale they may quit the game. This happened to me when I was playing finial fantasy X and Sin was simply too powerful so I had to quit the game and I consider that a very bad thing. Maybe making the Trickster with just a physical immunity and an immunity to spells is fine, but having it change weaknesses is simply too much for it means that you must constantly try to figure out what is its weaknesses are.
read comments (3) - add a comment - read this GameLog |
Jan 12th, 2007 at 06:36:06 - Warcraft III -- Frozen Throne (PC) |
Second game of DOTA this time it was an AP. All pick is another kind of fun. Every person chooses one hero that they will forever be using and they need to make it as strong as possible. I enjoyed playing Zeus and did amazingly well getting 10 kills and only 2 deaths the whole 2-hour game. I really enjoyed the collaboration sniper and I had. I used my magic to weaken he used his ultimate to kill or nearly kill and than I used my ultimate to kill. I noticed that it is much more fun when you collaborate. We won the game. I like that Zeus has a power that does a certain amount of damage to every enemy hero on the map.
Also the second time through the game I noticed that AP has it’s own fun because it means a longer game and though a two hour nonstop game may seem long it is amazingly short. I think the reason that I can play this game repeatedly for hours on end is because of the speed of the game. This game is fast you have to always keep moving whether forward to attack or backwards to not die. With my character, I had an advantage that the enemy could not run as well because I could hit it without even knowing where he is. I find that this game is one of many where I do not notice the passage of time because I am so engrossed in the game that I do not even have time to spare a thought on anything else. A game must have constant action in it and it is actually the most fun part though it may tell of no plot it still is as fun. It is the reason pong is fun, because you have quick instant reactions. Therefore, I believe a quick-paced game is important so that you have fun
add a comment - read this GameLog |
Jan 12th, 2007 at 04:31:45 - Warcraft III -- Frozen Throne (PC) |
DOTA DMAREM custom map.
The game took 58 minutes and my team won. This game is a custom map made onto Warcraft3TFT and is the most popular game in Warcraft3TFT. Average game time 1hr. The game map has no storyline. You have two teams of five players each and they fight each other. Therefore, what makes this the most popular game on Warcraft3TFT? it is a semi RPG strategy game. It has absolutely no managing of troops your people produce and all the buildings are equally set whether you are night elf or undead. The only time you can even tell troops what to do is when one of your special abilities summons them. You have a hero that will make or break your team. Your mission is not to die which is very challenging and while doing that kill the enemy. To make it yet more complicated you have different items that you can buy to make your unit stronger. In addition, there are many items that combine into stronger items or items that give you a power. The game is fun because while it does take an hour to play your hero usually barley reaches level 25 at the end of the hour if at all.
The game has host choose a mode that is known to all people beforehand. The mode makes it that you can play the game and every experience is random. My favorite mode is DMAREM. It stands for death match, all random, easy modes. You start with a random hero but if it dies, you receive a completely new random hero with the same items that your previous hero had and the same level. EM simply means the game will end in an hour instead of an hour and a half on average, because in EM there is faster leveling up and more money. This allowing people to choose different modes that specify what kind of modes makes the game much more fun for it makes it harder. The idea of DM is fascinating for me. In most games, you have one hero that you are insanely strong with and if you are good, you may overpower it. With death match when you die and most, everyone dies at some point, at least once, unless playing complete newbs, than you get a new hero. This new hero can be as different as a magic user that relies heavily on spells and a heavy attacker unit that has almost no need of manna or a quick attacker that just needs to add damage. This thus makes it more fun for me because it is a much greater challenge to find items that will still be useful almost certainly no matter what my next hero will be after I die.
add a comment - read this GameLog |
Jan 12th, 2007 at 03:04:05 - Utopia (Web) |
Utopia is awesome. It has no graphics at all. Therefore, there is no graphic component that most designers claim is fun. It is free which a great plus is for I do not care about some flash advertisements that allow me to continue to play it while pays the developers well. It is a team based Live MMO Strategy game. I think that having a strategy game in which you are in a kingdom with 20+ other people all helping each other compete against the other entire kingdom is a part of what makes it fun. To start out you have a choice of eight different races for your people and different personalities to run as well. This game is addicting because it is live 24/7. You are always in the game server. There is no need to be there for someone to attack you. This game requires teamwork to succeed. Your kingdom tries to coordinate attacks on different kingdoms to get into war with them, which is currently what my kingdom is trying to do. I am a bit smaller than most of the other players for I joined this kingdom a bit late in the age for I quit this game during fall quarter.
Restarting the game is vital to keeping it fun. Every two-3months the game completely restarts. You can choose to stay in your kingdom or delete and try to join a new kingdom. I am currently in one of the top kingdoms in the game. I am unlikely to leave this kingdom. Every two- three months are called an age. Every age there are some changes to the game to keep it fun. Every age is at least a little bit different. This is yet another fun Idea. Having a game that changes every few month’s sounds hard but it also means that people will keep playing your game. With a game like utopia, which has over 80000 people currently playing it, the ads they have on their website, finances them as well as WOW paying each month except I consider ads much superior to paying money each month to play a game. I wonder if it is possible to have ads in computer games instead of having to pay to buy and play the game, if it is possible, I think it is worth it even if you will not gain as much money per person many many more people will play the game.
The game requires that I spend about 20 minutes 4 times a day for me to keep up with my super competitive kingdom. A new player can often get by with less than 30minutes a day. I find that the actual interaction with the people in my kingdom and making friends that actually come and visit you when they go on a business trip to your town is cool. I love talking to them about the game about our plans as a kingdom about who should we attack next and what should we do to better our playing.
add a comment - read this GameLog |
|
|
|
alon's GameLogs |
alon has been with GameLog for 17 years, 10 months, and 13 days |
view feed xml
|
Entries written to date: 13 |
|