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    Aug 23rd, 2018 at 23:53:29     -    Hitman (PS4)

    First off, I am an absolute stickler for stealth games. There were three key aspects that made up the almighty nerdy trifecta of my adolescence: Star Wars, Naruto, and Assassin’s Creed, the latter being one that I spent an incredible amount of time in. The stealth elements of hiding in haystacks, distracting guards, and silently taking them out with a hidden blade greatly fascinated me.
    This guided my choosing of Hitman as my first game. The prologue takes place before the first mainline entry in the series, Hitman: Codename 47, and the setup is incredibly simple: A man named “47” shows up to a remote island with a form of amnesia, prepared to take a series of tests to become an official assassin for an organization known as the ICA. It is from this point that I have several questions: What does the ICA do? Why are they hiring assassins? Are they serving the greater good, or are they following a particular agenda? What is their ruleset? What is this man’s past? Why does he have a barcode on the back of his head? How did he become so damn good at assassination from the get-go? Now, considering the fact that all other main missions take place after the last entry in the franchise, Hitman: Absolution, perhaps all these questions have been answered throughout. I don’t know.
    The gameplay itself is incredibly entertaining. The very first mission provides a space for the player to get their feet wet with the basic controls, and the one thereafter allows the player to execute a mission in any manner that they please. Each mission provides an open-ended environment for the player to experiment with interactions regarding items and NPCs.
    In relation to recent topics in class, it is pertinent to be stated that Agent 47 does not take morals into mind whatsoever. He will follow through whatever missions he is given with absolutely no emotion shown, all at the behest of the player. He shows no mercy, and seemingly cares for no one. He doesn’t care how something should be done, as long as it gets done, then he is satisfied. A truly ruthless character.
    It could be said that his goals are defined by valid arguments. Putting a bit of a spin on the example provided in the slides:
    1. All promises ought to be kept
    2. 47’s promise to the ICA is a promise.
    3. He ought to keep his promise to the ICA.

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