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Sep 27th, 2018 at 23:57:05 - Nier: Automata (PS4) |
This time around playing the game was even more interesting in the last. It seems as the story progresses the tables have turned. This game seems to have an underlying theme of human versus machine and right now i'm only experiencing machines vs machines and yet one group of machines (the andriods) seem to posses and long for human qualities. In the scene where 9s sacrificed himself for 2b, 2b shows emotion visibility for the first time. Even though she is an android (machine) and HER WORDS "emotion is forbidden" she seems visually disturbed at the death/near death of 9s and even in her voice she is hurt and upset. If her logic of emotions not being allowed and irrelevant to the mission, why did it take her so long/ affect her so much that she lost a fellow android in combat KNOWING that they can re spawn and KNOWING that there are probably hundreds like him. This is very interesting and I'm excited to see how this goes. She also comments (once they get back to earth for another mission) on how the machines are just staring off into space and non-hostile, this is a strange concept to her and it doesn't necessarily aline with traditional android logic. (Also I didn't know there were still animals left on this earth and i killed like 5 moose and they're so hard to kill haha).
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Sep 27th, 2018 at 05:26:30 - Nier: Automata (PS4) |
I was particularly excited about playing this game because of it's style, although I have played it before now at a friends place and out of order playing it from the beginning is really interesting. The art style is completely mesmerizing as is the fact that this game managed to capture almost every camera angle/ mechanic of most games today in one scene: top down, vertical, side scrolling first person the whole nine yards which make the entire thing super interesting to play. One thing that caught my ear in particular is something that the male character (male version of 2B?) said: "Machines don't think, everything they do is meaningless", once I got to the machine building room and the recording was playing "from before" where humans used the factory to build weapons and now its just spam building killer robots. And I found that quote kind of ironic because wasn't it implied that 2B and them ARE machines themselves, like androids? 2B also says that emotions are forbidden, after the guy mentions that he enjoys working with a partner. That statement alone could be ethically controversial; although I'm only at the tip of the iceberg of the game that one statement could carry a heftier meaning that maybe the only way to efficiency is to eliminate emotions,feelings, making *humans* more like machines. And is that something we want to become more alike? Sacrifice the very thing that makes us humans to be more efficient? Fascinating game so far...
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Aug 31st, 2018 at 00:10:01 - Four Last Things (PC) |
I had to cheat a little bit and look at like 10 seconds of the walkthorugh because I didn't know what to do with the drunkard who I just kept feeding beer and he'd just run off to pee. I was like hmmm, should i get the dog? The dog was in the dialogue options as a topic of discussion but it turns out I had to get his pee! And not drink it (thank God, because I was just trying to get myself sick enough so that the doctor would let me steal the potions) but SHOW the doctor the pee. The game is very blunt and ironic in many ways, and very entertaining to observe. I appreciate how it kind of plays with the player mind into thinking you would do one thing (like drink the pee so the doctor would think you're sick enough) as gross and disgusting as it is, most people would seem to think that route but no you're doing the somewhat responsible thing? It's very interesting, how it like makes the player assume the game would succumb to popular ethics/morals of games/media which is little to none in this day and age, yet does the exact opposite. The game appears to be more crude than it actually is, and is possibly making fun of the entire concept of crudeness, and of where the player mind would go. Another example would be when you acquire the love potion, automatically you can think you can easily go commit the sin of lust: sexy lady in the window, give her love potion, have sex with her, the end right? Wrong. And her response to you giving her the love potion is not even predicted. All in all, this game is not what it seems. It gives off a certain morale (or lack there of) that the player assumes because you are playing a game that is about committing the worst of all sins, YET it's more tame and mellow than you would think. Very interesting.
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Aug 30th, 2018 at 23:26:27 - Four Last Things (PC) |
This second playthrough was quite interesting. I am absolutely fascinated with the amount of detail and accuracy (of the time) they put into the artwork of this game. I spent a decent chunk of time in the art gallery they have in one of the towns and trying to decipher if any of the paintings had any sort of real meaning. I unlocked the achievement “art critic” on steam so I for sure went through just about every painting. I studied the adam and eve paintings particularly hard because I was trying to see if any of them gave any hints on the answer to the riddle from the clergyman. Now ethically this game is strange. Mainly crude, but not a “In your face” kind of crude but more just emphasizing/ highlighting the ugly aspects of life. For example, there’s homeless people everywhere, there’s grossly drawn creepy looking guys, obese people, dirtiness, humans with rats and animals together as one, crude imagery everywhere. The further into town you got, the ruder and cruder the people got. This could be a commentary on people or human nature in general. It’s sort of hard to tell but it seems like every person my character encounters seems to fall under the one of the 7 deadly sins. I’m seeing a lot of greed and gluttony thus far. We shall see further on into the game. It’s strange but interesting. I’m stuck on a few puzzles so hopefully I can figure those out soon.
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AnnesNotOkay has been with GameLog for 6 years, 3 months, and 0 days |
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