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Sep 26th, 2018 at 18:34:33 - Four Last Things (PC) |
My second play session lasted about 35 minutes, and ramped up in speed quite quickly. When I began my second time playing I was having trouble with finding new puzzle solutions, as I had the general ideas for the solutions but didn’t know what exactly to do. Eventually everything started to click in my head and I quickly started burning through my remaining sins. Sloth was one I had originally assumed I knew the solution to, but didn’t actually attempt until my second session (I guess a reflection of my own laziness). Pride was a humorous sin to commit, as I got to experiment with the humorous sculpture options and got to read more humorous writing. I would like to say that the art gallery is an interesting area, as players get to see the art that is used in the game, along with a neat puzzle. Wrath was interesting, as it was done where I had assumed Gluttony would be. When the appetite suppressant didn’t work to beat the pie king in the pie eating contest, I frustratedly tried to poison my opponent’s pie, not expecting it to do much. I was actually a little bit surprised that I had poisoned him, but I didn’t feel bad doing it as I had successfully moved forward in the game. Gluttony followed easily after, and I am left with one sin for my final play session. The game certainly does a good job at making light of acting against the moral code of the church, and many outside the church would consider the acts in the game immoral. I’m expecting that I can finish the game in my next session, and I hope it continues to be entertaining up to the end.
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Sep 26th, 2018 at 00:45:40 - Four Last Things (PC) |
In my short first 45 minutes of playing Four Last Things, I have found many things I enjoy about the game. The art style is probably the first thing most would notice about the game, and it what was drew me in when I compared game options for these logs. The use of paintings to create the art immediately gave me a Monty Python vibe, and I’m glad I chose to give the game a chance. I haven’t played a point-and-click game in years, but I’ve enjoyed my return to the genre so far and had a good time checking all the possible options with every interactable option I came across. The music, art, and humor in the writing have all been pretty nice so far, and I got quite a few chuckles out of the meta jokes and dialogue options. The game will clearly be an interesting one to dive into for analysis, as the major goal at this point in the game is to commit all of the seven deadly sins, which the protagonist has already done at this point but needs to do again to be absolved in his new parish (this is allowed via a loophole according to the Bishops). Obviously, this goal will have players make many choices considered to be morally wrong by the church in order to then be forgiven (by the same church organization). At this point I successfully committed two sins, those being envy and greed. Already, I can see the game is successful in providing a rewarding feeling for acting immorally, as I was not only happy when I committed my first sin of envy in the game, I actually excitedly high-fived my girlfriend immediately afterwards. This seems to be a game I will enjoy to the end, and I look forward to sharing it with friends in the future.
This entry has been edited 1 time. It was last edited on Sep 26th, 2018 at 00:47:00.
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Aug 30th, 2018 at 23:51:35 - This is the Police (PC) |
My third session went for around 2.5 hours. At this point I entered fully in the Sand and Varga gang war. The game continues to create challenges by keeping up on crimes while keeping the various other agents (mafia, City Hall, officers) in the game happy. Unfortunately for protagonist Jack Boyd, I must have failed to keep someone happy, because Jack was assassinated a few days into the war. I don’t believe on that day that I didn’t do any mafia missions, but I assume making Sand angry is what ended in Jack’s death. I replayed the day to try and see if things would end differently and fortunately Jack did survive on my second attempt. I don’t believe I did any more to help Sand on my repeat, but the gang war did lean in his favor at the days end, so I must have done something better. Attempting to keep corruption to a minimum, I have avoided some of the options presented by the mafia. I still haven’t used them to kill of any of my officers, as I have had valid in-game reasons to legally fire those that were not performing optimally. It has been tempting to kill the poorly performing son of a businessman who bought me more officer slots, but even if killing him off might be better for my performance in the game I would rather not play that way. This isn’t to say I have been playing entirely cleanly, as I have sold a few of the weapons and drugs recovered in crimes to gain some extra money. At this point I have given in to the fact that the game is going to present fewer and fewer options for keeping a clean conscience. I’d be interested to know how far someone can actually make it in the game playing completely by the book, not allowing any shenanigans with the mafia or city hall to interfere. As a final note, I like the amount of character given to Jack in the story. While he begins the game apprehensive of the fully corrupt options available later on, Jack is not given an extremely defined outlook on what he is willing to do in order to make the money he needs and keep himself alive. In this way it helps make the player feel more in charge of the decisions made in the game, while still tying them into Jack’s fate. In the story, he’s the one facing the moral dilemmas, but the player is really the one left to choose.
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Aug 29th, 2018 at 16:48:36 - This is the Police (PC) |
My second play session lasted about 50 minutes. Continuing on in the game, I had far more requests from Sand (the mafia boss) to ignore calls. I found that I was willing to let these crimes go when it seemed going against Sand’s wishes could end up getting Jack in more trouble. In order to rationalize my decisions to let the mob win and potentially let some civilians die, I would make sure that all of my remaining officers were working to ensure every other case was completed fully and without casualties. At this point, the game has certainly become a balancing act as I attempt to keep crime off the streets while still not angering the head of organized crime. Even though I am playing a character in the game, the way the gameplay is structured definitely pushes the ethical dilemmas onto the player. Jack is not made to be a perfect hero in his role as police chief, and the decisions his character would make are all within the realm of decisions a player is able to make. In this session I came to another major decision, as I had to choose which mafia boss to side with, Varga or Sand. I initially leaned toward Varga, as I saw Sand as the stronger organization that would need dealt with first. However, after some contemplation, I decided to go with Sand, as I believe it will be easier to have Varga lose in the coming gang war, and if I can’t backstab Sand later on it seems that he may be the more controlled evil of the two. This decision was not easy, as I had to make a choice between the lesser of two evils, and it’s very possible I have chosen the greater of the two. It seems that the dilemmas faced in this game are largely choosing between two negative paths, as no matter what a player does I don’t believe the game will always present a morally right option.
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Blake_Downs has been with GameLog for 6 years, 2 months, and 28 days |
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