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Sep 26th, 2018 at 23:51:25 - 1979 Revolution: Black Friday (PC) |
After playing through a few more chapters of 1979: Revolution, I have begun to notice the multiple paths the player can choose throughout the game. In the level where the characters listen to the speakers at the protest, the player has the option to throw a rock at the police officers on stage or to stay peaceful and not throw the rock. The two characters that try and convince the player to choose one option over the other show two different sides of the revolution. One of the characters promotes peaceful protest while the other is much more violent and is on the run from the government. During my playthrough, I choose to stay peaceful and not throw the rock. Even though a riot still erupted, I stuck to the side which I agreed more with. The character who promoted peace was still my friend in-game. By siding with the violent character, the game may present information to the player that supports that character's viewpoint. Some players may choose a different path, which may affect their views on the entire Iranian revolution.
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Sep 26th, 2018 at 00:00:53 - 1979 Revolution: Black Friday (PC) |
During the first three chapters of 1979: Revolution, I have already noticed the potential bias the game has regarding the Iranian revolution. The player takes control of a leader in the revolution and is required to make choices that will affect the outcome of the game. The game also tries to include bits of historical knowledge to improve the authenticity. The levels I have played have only portrayed the revolution and the people behind it in a positive light. If the game is trying to remain as objective as possible, then it should include the other side of the revolution as well. Showing only one side of the conflict could affect the player's view on the whole revolution. I am curious to see whether the game holds this bias for the rest of the game.
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Sep 1st, 2018 at 01:43:10 - This is the Police (PC) |
After progressing further in the game, I have had several officers who were killed. Every time it happens, it is always very sudden and with no explanation or aftermath. The game makes the death of an officer seem trivial. And not just for officers, but for civilians as well. The game often forces me to make ethical decisions of who to kill or save without showing the actual situation or who the suspect is. The game presents situations too ambiguously to properly make life or death decisions. The majority of the time, I went for the more violent choice. Death seemed meaningless because of the lack of emotional connection to each crime. It seems the developers did this intentionally, as a real-life police chief would probably also have to make decisions like this. It really made me question how I would act as a real-life police chief.
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Sep 1st, 2018 at 01:43:02 - This is the Police (PC) |
After progressing further in the game, I have had several officers who were killed. Every time it happens, it is always very sudden and with no explanation or aftermath. The game makes the death of an officer seem trivial. And not just for officers, but for civilians as well. The game often forces me to make ethical decisions of who to kill or save without showing the actual situation or who the suspect is. The game presents situations too ambiguously to properly make life or death decisions. The majority of the time, I went for the more violent choice. Death seemed meaningless because of the lack of emotional connection to each crime. It seems the developers did this intentionally, as a real-life police chief would probably also have to make decisions like this. It really made me question how I would act as a real-life police chief.
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u1169006 has been with GameLog for 6 years, 2 months, and 28 days |
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