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Nov 8th, 2018 at 22:37:16 - Nier: Automata (PS4) |
At the start of my next play though I have encountered a village of machines, the sworn enemy of mankind and the androids, that was full of friendly machines that all had different personalities and spoke to the androids in different ways. The game does give you the ability to kill them if you choose (although I never tried to besides by accidentally shooting my turret) or let them live. I found this extremely intriguing. On the one hand its the androids mission to destroy all machines and the aliens that created them and cleanse the earth for the return of the humans. But on the other they are sentient and have no will to fight with the androids. I for one loved this mechanic. There is also another section full of passive machines celebrating at an old amusement park. None of them attack you at any point but a large tank with several machines comes rolling into the square at one point. Launching fireworks and confetti out the barrel. Your companion 9S says something along the lines of "They have a lot of weaponry here, we should kill them now or we will regret it later." But seeing as they were essentially harmless at that moment in time I left them be. My mindset at that time was "They aren't doing anything right now. Ill be able to deal with it later if needs be." but they weren't a problem for the rest of that map section. While before I would kill every machine that came in my way after seeing that there are many in the world that are sentient in some way I have just resorted to killing the ones that are aggressive and initiate combat first. I am excited to see the choices that are presented to me in the future and what will happen in the end. The mystery of the machines continues!
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Nov 7th, 2018 at 13:33:18 - Nier: Automata (PS4) |
Immediately after I started playing the game again it got to the ethical decisions. In the game you are assigned to help the resistance that is stationed on earth and they ask you to clear out the desert from machines that are showing up and making it difficult for the resistance to get resources. However when you go to clear out the sections of machines, they begin to talk. While your companion states that its just machines trying to mimic human speech they still say things like "androids scary", "you not person', and "Help me". The last one seems to connect with the player character 2B but she is still in Mission first mode. You then chase down a machine that leads you to what looks like a village of machines that are showing human characteristics. One is rocking a cradle, others are interacting with each other and they are saying things like "Love", "Together Forever", "I Love you" While there is no other option but to kill them it made me not want to destroy them like the ones before them. Now its becoming a question of do I kill them because they are my enemy, or do I try to let them live because they have a sentience that no one seems to know about. Very interesting. Loving this game so far.
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Nov 7th, 2018 at 00:59:22 - Nier: Automata (PS4) |
I Haven't had the chance to play much but so far this game is AMAZING!! I can't wait to get to the ethical part of the game!! IT IS SO GOOD!
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Sep 27th, 2018 at 17:03:11 - This Is the Police (PS4) |
With this final playthrough I have lost intrest in playing the "good guy" all the main character does is whine about his life any way so why do I care if it gets worse for him or not. This game has distanced me so much that I just don't really care about anything anymore. The most emotion I had in this game is when one of the officers wanted to finish a book and I made him work and then he was K.I.A but other than that I just lost interest. I don't think I'll be finishing this game.
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Jwhitecar's GameLogs |
Jwhitecar has been with GameLog for 6 years, 0 months, and 11 days |
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Entries written to date: 9 |
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