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Aug 27th, 2018 at 21:52:49 - A Mortician's Tale (PC) |
In my first session with: A Mortician's Tale, I have gathered that this is a game centered around funerals and deaths from the perspective of funeral directors and
the people who take care of the bodies. I chose to play this game, because it was a game that I had never heard of from the list of potential games we could play. After,
playing through the first two funerals, I can confidently say that I am shocked (in a good way). A Mortician's Tale does not hold back with the themes of realism and death,
and invokes emotional responses from players with its direct conveyance of information. The gameplay is very simple with everything being controlled by the mouse in a
point and click style of game. This simplicity allows the game to keep the player's attention on learning about preparing bodies for funerals. While playing, I barely
payed any attention to what I was doing with my mouse and focused more on finding out that the eyes sag after death so eye caps are needed to keep their lively shape intact.
So far, A Mortician's Tale has kept a small cast of characters: Charlie, Jen Love, Amy Rose, and Matthew Jeffery. While each of these characters offers advice and information
about dealing with death and competently doing a job at the funeral home, this tight cast allows the game to put an emphasis on the ambiguity and suddenness of death. Each
new level brings a new completely different grieving family with a different request on the burial of the body. By the time the next level passes, the deceased's name has
already passed from my mind, but the experience of learning what goes into a successful funeral stays. The narative of the game has not really gone much of anywhere to be
honest. So far, the game has focused on preparing each body differently and learning more about the cast of characters through email. Not much is really given to the player
in regards to personal information about Charlie, but I learned much about the personalities of Jen Love, Amy Rose, and Matthew Jeffery. While the game doesn't give any
choices to the player, the way that the player interacts with the grieving family after preparing a body is very intriguing. This is especially interesting thanks to the
email subscription that Jen Love sends Charlie which gives tips and advice on how to act during funerals and deal with the loss of loved ones. After reading these tips, and
then witnessing the way the funeral atendees act really gives a different perspective on the ways people deal with death. At first, the atendees for Mrs. Garcia's funeral
seem rude and anything from grieving, but the follow up email from the requestee reveals that the funeral was a success and that the family was able to get together and
really heal together. This leads to an understanding of the actions of the atendees. For example, the couple joking about how Mrs. Garcia would have hated the pictures on the wall but at least she can't see them anymore
at first seems rude, but now it can be seen as a way of not only putting their minds off the tragedy, but also remembering specific nuances about Mrs. Garcia. A Mortician's
Tale has really piqued my interest in learning more about death and funeral preparations, because of how little is really known publicly about these sorts of prepartions and
what goes into making a funeral successful along with how people deal with death.
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