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Nov 15th, 2018 at 16:11:09 - Nier Automata (PS) |
Third play session of the game was basically just running around the starting zone after getting down to the planet’s surface. I spent probably 2 hours just looking at every possible corner for loot and another 20 minutes at least fishing once I found out that it was something that I could do. It was interesting to see enemy robots that would just stair into space as the game said that were passive and other bigger robots that were hostile on sight. I’m wondering if there’s more to be said about smaller robots losing their aggressiveness compared to the larger more intelligent robots. It was fun to finally get another weapon and exploring the dessert zone was very entertaining once I found out that there were seemingly secret areas like the cave system below the desert floor. I could’ve probably just kept looking around the buildings in the city or the desert area and never gotten anything done and still have been entertained, but I finished up the quest lines and two first sub quests. The leader of the resistance seemed to know the character of 2B or the 2 model of android for reasons that were kept secret from us. I feel now that this game is going to require many a playthrough to get all the different story elements of this seemingly very deep and complex narrative. So long as the combat remains as entertaining as it’s been, I look forward to playing more. However, I get the feeling that the game will get to the point where combat is seen as something that you might not want to do as a player for one emotional reason or another.
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Nov 15th, 2018 at 16:10:54 - Nier Automata (PS) |
Second time playing the game after you die from killing the goliath unit, I finally got to save so I took a break. When I got back, I was highly impressed on how they handled the game menu and made it part of the in-game universe. Your immersion is rarely broken which is quite impressive. What really made me impressed and further solidified my idea of what this game will be like is when they have you go through your settings. The best part being when you are asked to set the self-destruct options for yourself. If you choose to keep them off 9S will actually comment on the choice and promise to keep it as a secret from command. I was floored by this feature in the game and chose then and there to see just what was possible in this game and decided to keep the self-destruct access turned off. I’m actually hoping that it will become a pivotal factor later in the game and affects me in some creative way. After which I went to talk with the commander who gave us a mission to meet up with the resistance forces on the ground. As I headed over to the hanger to get the flight gear, I found myself talking to many of the NPC’s in the space station to hear what they had to say. I found it interesting to hear how one of the combat units wished they had been assigned as an observer while another observer wished that she could go to the ground to see all the data she read about in person. But what really got my attention was how in the space station everything was without color for the most part unlike how things were down on the planet. I wasn’t sure if this was just a creative call on the developer’s part or something more deeply rooted in the games message and theme.
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Nov 15th, 2018 at 16:10:33 - Nier Automata (PS) |
Nier Autanoma is a game where you play as 2B who is from my understanding a cyborg or android who follows missions set by the Operator. During my first play session I went through and played the mission where you have to beat the goliath. Ethically the first two things that really stuck with me was how calm she was in the beginning just loosing her entire team within the first 10 minutes of the game and is completely unphased. In addition to that the game doesn’t include the option to save the game in a normal way. Although the latter isn’t as easy to make the claim for the fact that the game tells you straight up as soon as you start that you can’t save makes for an interesting dynamic. It made me on constant edge while playing the game to make sure that I do well because I couldn’t save the game if I died. I thought of it as a somewhat grey ethical decision on the designer’s part to give that stress to players straight out of the gate, but also very clever if they were planning on having you feel tense in a way that B2 clearly doesn’t feel. Yet, after fighting the goliath unit 2B starts to show signs of emotions towards 9S which contradicts this earlier premises. In fact, she fully contradicts herself when she shows great deals of emotion when they sacrifice themselves to beat the other 3 goliath units. On top of that she shows reserved anger when finding out that 9S only had bandwidth to upload one of their memories and chose to upload her memories instead of his own. Not delving too deep into the moral dilemma of how easily they came to the decision of sacrificing themselves to defeat the enemy the game does an amazing job right off the bat of making sure that this game came across and a highly complex game.
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Sep 27th, 2018 at 01:29:53 - A Mortician's Tale (PC) |
I honestly don't have much more, if anything at all to review as far as gameplay goes. I've literally completed the entire game now. I guess it was almost worth the 15 dollars. So, what I want to talk about instead is the ethical issues that it tends to tango with about death. In my opinion this game does a really good job at making the topic of death and the topics that get brought up with it extremely easy to digest. In fact I really like how the game never really makes things feel dark or depressing. The game actually keeps a greatly cheery feeling/tone throughout the entire play through. Death is usually seen as a negative part of life, however this game changes the representation of death into a fact of life that we must respect and work with not against. It also brought up a lot of beliefs on how to make the death industry more environmentally friendly and also brings up emotions with small business vs large companies. Yet, despite the small tangent to that direction the game seems to spend most of it's time as a learning tool for people to use to teach them about being respectful to the deceased, their families, and a little about the industry as a whole. The game does an excellent job at making you feel attached to it's characters, which for a game that took me about 80 minutes to complete is fairly impressive. All in all a good game albeit a bit too short for my tastes.
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Neuschwanderer has been with GameLog for 6 years, 3 months, and 7 days |
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