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    Aug 28th, 2018 at 23:08:37     -    Little Nightmares (PC)

    Little Nightmares is a game set in a mysterious unknown ship or otherwise dark area with no information given about the player, objective, or purpose really. Gameplay is very simple being a “walk right to progress” style game with basic levels of interaction such as moving objects and climbing onto things.

    My first thoughts while playing the game was initially why the hell was I seemingly birthed out of a carry-on case, but that was quickly overruled by the desire to progress in the game and find out who the masked figure in the opening scene was. Based off of the first images of the main protagonist I assume and yourself the game has a very dark feeling like you’re going against a monster in disguise as a human kind of vibe going on. The first reactions that I had on learning that you could open up a little lighter was that this game was going to shut you into many tight dark rooms and expect you to feel your way through which I wasn’t too hyped about honestly. I enjoy games that I can figure out with some time where I need to go and walking around in pitch blackness tends to get on my nerves. So, at this point I wasn’t all too excited about that possible game mechanics, which made sense to me because it was a horror game to my understanding. What made me happy though was all the little short people with hats running around the rooms that gave the game a bit of a chipper note that at least I wasn’t alone against what ever horrors the game would pit me against.

    What I was totally not expecting though was to run into the man who had hung himself. This was the first point in the game that I understood why people recommended this game as a topic of discussion. At first, I thought it was someone who had left clothes to dry or something, but as soon as I saw the chair I realized my mistake. It was also at this point that I thought it was really dark of the designers to use this kind of visual key as the element to highlight the fact that you need to use the chair to reach the switch. Ethically I was curious on the moral implications of using suicide as a means to draw the players attention to a point in the room. But, more pressing than that I was interested in whether the game was going to have this ethical grey area on the kind of horror this game would have in it. Was I about to walk into a mess of people who were driven made upon this ship that was taken over by the masked lady, was it going to be a twist where the masked lady was something other than a villain; I was confused, but curious all the same. What more or less answered my question after this event was the long armed, huge headed, monster that I encountered shortly after. Once I saw that creeper with the long arms I had a good idea that this game was going to be running away from abomination horrors and that the masked lady was probably going to be the most twisted of them all. But, to add flavor to the game I was probably going to see a bunch of ethically questionable imagery along with all these creepy monsters as well. Of which I was somewhat correct. Not completely as the next questionable thing I saw was the monster walking through a room filled with sleeping children, but it did make me more curious as to what kind of happenings where going on here and how these children were being used and for what they were being used for was.

    After about 30 minutes of gameplay I was just about to clime into the next area after riding the moving chain across the room and to add to the rest of my curiosity I was trying to decide if the cages were for the little hood people, the kids, or something else entirely. The first half hour of this game left me with waaaay more questions than answers, of which there were none, and left me waiting for the next time playing the game to hopefully get some answers to all these questions I had.

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