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Aug 28th, 2018 at 20:05:01 - Little Nightmares (PC) |
So far, I very much enjoy the character design. Their yellow jacket has interesting contours with the color providing a shark contrast to the bleak, de-saturated environment. The character remains largely mysterious, their face shrouded in darkness. This is creating interest, I want to know more about the character and why they are in their situation. Although I naturally seemed to like and root for the character, all I really know so far is that they are sneaking around. Does this maybe reflect on me? Or am I simply rooting for them because as a video game that character is an extension of my persona.
I think the gameplay and narrative are well linked and very neatly done. There is an element of mystery that surrounds the situation. Additionally, there is a general feeling of struggle and melancholy. The gameplay provides several obstacles that seem difficult to overcome until you look at it in a different way. I.e. going up the wall to a new floor instead of continuing forwards. There are others you can’t overcome, but they seem so close. You can grab many boxes and knobs that seem important and dangle there helplessly struggling. Not having a demo throws the player in to reinforce the feeling of mystery. I really enjoyed that you could walk back into the mist at several locations.
The ethical dilema’s so far have seemed minor but are possibly more impactful than they appear. Fairly early on you walk through a room where a man has hung himself, his body dangles lifelessly. Suicide is a very difficult and sometimes controversial topic, and to include it in the game raises lots of ethical questions on both ends. What is the effect of the player. The game certainly seems to be a commentary on society and I’m excited to play and find out what they’re trying to say.
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jackcodonoghue has been with GameLog for 6 years, 2 months, and 26 days |
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