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    Nov 8th, 2018 at 15:01:14     -    Nier: Automata (PS4)

    I've only ever heard of Nier: Automata and never personally played it. I hear there was an original but never played that either. As a result, i'm starting from scratch here with no knowledge of the alternate endings or whatever else the game has in store. I personally here that the further you get into it, the more it has to say and the more interesting it gets. That said, I think the beginning of the game is interesting enough in asking some of those questions.

    It's established pretty early on that you are in some post-apocalyptic world long after humanity has died out. All that exists now are two factions of robots that are basically forever at war with one another. Some of the machines are beginning to experience emotions and branch off into their own little groups with some not wishing to fight at all. It's a great premise and i'll see where it goes from here.

    Post-Apocalypse settings can be a great backdrop to tackle some real questions and issues, we'll see if this is one of them.

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    Sep 28th, 2018 at 00:36:55     -    Hitman (PS4)

    Played Hitman again for the third and last gamelog. Although I heavily enjoyed the game and will keep playing it, i'm not seeing any sort of outward themes of morality presented so far. It exists, but I feel like it only exists in the premise of the story and the game's narrative doesn't make it a focus. I will say that I believe i'm speaking too early as I haven't completed episode 1 of the game yet. I've mostly spent time replaying missions to try out new methods of taking out the target rather than explore the story.

    With that said, I did notice something peculiar that might be of note for the upcoming essay assignment. My dad watched me play a bit of the game and it was interesting to see his reaction to the game compared to me. My dad doesn't play a whole lot of video games that aren't sports related so he seemed surprised that a game existed where you play as an emotionless assassin killing people and the game encourages this by giving lots of openness to the player to perform it. I don't think much of it since i've grown up with games like Grand Theft Auto so I thought it was a fun thing of note.

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    Sep 26th, 2018 at 23:05:25     -    Hitman (PS4)

    I played another hour or so of Hitman. I would play more but i'm limited on time due to studying for multiple tests at the moment. It's a shame really because i'm enjoying the gamepley but can't really justify more than an hour when I need to study. That said, i'll go into what i did today.

    Much like yesterday, it was really just experimenting in the second mission of the game. I feel like I really need to dive into the story in a long session because I've really just been messing around in the little sandboxes they provide to you in each mission. Again, i'm unfamiliar to the series as till now so I wonder if i am expected to know what is going on.

    The story feels vague very early on. You are some sort of assassin that is trained to not have any emotion and each of these killers has a handler of some sort. You show up to some facility where they train and this lady becomes your handler. She mentions to the guy that presumably runs the facility that you seem to have amnesia and reference events that haven't been shown. It's obviously a sequel but i wonder if this is a very obvious continuation of a previous game's events or if it is meant to be a very mysterious intro and the story reveals itself as it goes on.

    I've really only been trying different methods of killing the target in the first two missions and the variety is large enough that you can really spend a lot of time doing it. I have quite a bit to say about the design of the game but seeing as this is for an ethics class, I think i just need to bite the bullet and fly through the story so i can piece together some purpose for the story. It hasn't really revealed itself to me just yet.

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    Sep 25th, 2018 at 23:53:15     -    Hitman (PS4)

    I've just began playing 'Hitman' and I really enjoy the game. As an aside, i'm almost entirely unfamiliar with the franchise up until this point so jumping in now was felt like a long time coming. Being so unfamiliar and jumping in without any idea as to the story beforehand, it is hard to identify a overall theme or narrative idea this early into the game. I'm sure I will find something eventually as the premise seems promising.

    I played for roughly an hour, the game's first mission involves you running a sort of simulation assassination where you must kill an individual target on a yacht. The game has you complete the mission twice, suggesting you go through it differently on the second go. I always enjoy when many choices are given to the player on how to proceed so it was cool that this game embraces that idea. Can't wait to play the rest.

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    1A Way Out (PS4)Playing
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