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    Sep 27th, 2018 at 01:37:14     -    Nier Automata (PC)

    Today's session went quite a bit shorter than the previous did (first session was ~3 hours, while this session lasted ~45 minutes). But, during this time, I learned that the peaceful village of machines somehow disconnected themselves from an overarching network of some kind that the all machines should be connected to, as it's how they were receiving orders from the aliens in the past. Moreso, while investigating an alien structure buried beneath the Earth, 2B and 9S discover two androids that seem to have been created by the aliens to combat YoRHa (that's how I pieced it, anyhow). And now they desire to exterminate the remaining human survivors on the moon.


    So: rephrasing the question from the previous log, given new information.
    We know that certain machines are setting up their own societies, and the individuals of certain societies are strictly non-aggressive and peace-loving. Is it alright to leave these machines alone, while only eliminating the machines that we see as "bad"?

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    Sep 26th, 2018 at 04:23:42     -    Nier Automata (PC)

    Going into the game, I had no idea what to expect besides some bullet hell type gameplay. The game starts you off immediately in the middle of the action as a squadron of androids is sent to eliminate a target. Here, you are quickly introduced to 2B, and 9S minutes later. After this starter segment ends, you learn the purpose of the androids, to liberate Earth from a machine threat placed by extraterrestrial forces some time in the past. However, as I moved forward the machines started showing some unique behavior.

    More specifically, aside from the machines you encounter in the beginning segment of the game(which are 'brutish' in a way, aggressively attacking you on sight), the machines seem to be developing a...consciousness, awareness, or some intelligence. They seem to be developing or adapting to their "new" home.

    For example, in the desert, you begin to sight some machines that seem to be developing a tribe of some sort, donning tribal masks, and wearing some type of cloth, almost like bandanas.

    Additionally, some of the machines react to your presence (one notably runs from you in fear, starting off a chase sequence for a few minutes).

    Later, 2B and 9S encounter an opera singing machine, who seems to have some sort of notion of beauty (she adorns herself with the corpses of androids, so a bit of a morbid idea of beauty, but an idea nonetheless).

    Which brings up the question: these machines have had the Earth for an unspecified amount of years, and have been changing slowly to almost human-like levels. Is it actually right to send androids to exterminate them? Perhaps they're just surviving on this new planet?

    This entry has been edited 1 time. It was last edited on Sep 27th, 2018 at 01:30:55.

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    Aug 30th, 2018 at 17:58:12     -    Little Nightmares (PC)

    Finished up The second play session for Little Nightmares. Levels of suspense and just general stress increased once you have to contend with the long-armed man. A majority of the second stage involved a lot of manipulating with sound, due to the long-armed man being blind(and so is attracted to all sound), ending with his... ultimate disarming.

    The overall atmosphere in the second stage was a lot heavier, and made me a little afraid to approach any new location without first scoping out possible hiding places or escape routes. And even though the session was only 30 minutes, it felt much much longer.

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    Aug 30th, 2018 at 16:30:46     -    Little Nightmares (PC)

    Little Nightmares begins with an ominous vision or dream that startles the player character awake (a 'Little Nightmare,' if you would. Ha!). The character is extremely thin, small, and wearing a raincoat that obscures features that would determine their gender. From here, no objective, or control schemes are really given, but past experience and the fact that there's only one exit to the room tells me to move forward.

    Most of the gameplay past this was pretty straight forward, there were some small puzzles that required a little loop around, but the game, for the most part seems pretty linear.
    Much of the backgrounds and environments seem to indicate that Little Nightmares is set in a factory, or so I thought initially, until I noticed back and forth motions on specific props throughout the level, which led me to believe the actual setting is on a ship of some kind.

    One thing that this game does extremely well is setting up suspense and establishing a rather creepy atmosphere overall. Starting from the first 'encounter' with the long-armed man-thing, I found myself doing the equivalent of constantly looking over my shoulder every step of the way.

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