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Aug 28th, 2018 at 22:05:13 - Little Nightmares (PC) |
After playing this game for slightly over thirty minutes I was blown away by how frightening the game was considering the style of the game. I didn’t necessarily feel fear except for at one part (which I will get to later) but all of the little aspects put together made for a really enjoyable experience. To elaborate, the sounds in the game from both the music and sound effects evoked a level of unease that made me always kind of anxious as to if something was going to happen. There would also be certain events that would happen in the game that would really make me question what actually was going on. At a certain point, I saw this little guy with what looks like a paper hat run away from me and every time I chased him he would get away. Another situation is when I saw these dolls that look like the woman depicted in the scene at the very beginning. I ended up throwing the second doll I found, and it broke open releasing what looked like black dust. It was interesting enough that there is assumably some sort of meaning behind it but, as to what I have no idea. The last occurrence I will touch on is the most distressing. Throughout the game, after a couple minutes, you’ll encounter what seems like a black tar-like substance which slows you down. The most notable time you encounter this is when you are attacked by a swarm of leeches. For the rest of my playthrough after being attacked by the leeches I saw what looks like a similar substance multiple times plastered on walls as handprints or what would look like blood stains if someone wounded was being dragged across the ground/wall if it were red. It could actually be some weird tar-like substance… but I think it’s a bit odd that a swarm of leeches would be sitting around tar and so for that reason, I’m currently inferring that what I fell into about five minutes into the game was in fact blood.
Moving forward I want to talk less about my personal experience and what I believe to be an ethical issue involved in the game. The issue I am referring to is simply the idea of rules. It’s explicit that these children in the game are being kept under significant restriction and I can only assume that the main character (who you play as) somehow escaped these restrictions. The reason I am inferring this is that in the first thirty minutes of my playthrough I saw a toy room, a sleeping area with beds, and a cafeteria so I assume that they are being fed, may sleep, and can have at least some enjoyment. However, as stated above there are depictions of what are seemingly brutal acts of abuse that possibly resulted in death. With that being said I think that it is safe to assume that you have a situation where there is some person who because of their place in power they can make rules and if not followed they can also choose any punishment they want even if that’s death. Since I don’t know the full story of the game it’s hard to say for sure what is happening and most of this is assumptive but the points still stand even when brought into society. Is it right for someone or a government to not only dictate rules but also punishment? Do the rules make sense or stand for what is moralistic right? Considering these questions can be heavily debated I won’t go into depth on my opinions. However, I think that the idea of rules in society are maybe being depicted through this game.
To conclude I think that this game will be interesting to evaluate in the coming journal entries and that there are multiple different aspects of ethics involved in the game. The most prevalent to me was the assumed belief that the children in the game are not inherently being treated poorly however due to rules and restrictions they are being treated barbarically if they do the littlest thing wrong. Although more extreme, this idea can be related to society.
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Tanden has been with GameLog for 6 years, 3 months, and 7 days |
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