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Nov 8th, 2018 at 17:22:44 - A Way Out (PS4) |
At the third day, we have finished the game A Way Out. It is a game with pretty short game story, however, the story makes players fall into meditation. At the final part of the game, only one of the main character can survive the game and back to their family. Both of them are correct, but also, both of them are wrong. It is really difficult to decide which one of them is the more correct one. Both of my girlfriend and I want to make our own character survive in the end because each of the character we played for the past three days are correct and should have the chance to go back to his family. Due to I have a better skill of game, I successfully kill my girlfriend's character Vincent. However, I didn't get the joy of the winner. I deeply substitute into the game and think I as Leo has just lost one of the best friends in my life.
After finishing the game, I think the most serious moral problem in A Way Out is that the game have the power to distort the morality of the player. From the game, we can straightly discover that Leo as a recidivist has an excellent morality and his sympathetically story makes players forgive his behaviors and even want to help him. On the other hand, Vincent, as a policeman who is incarnation of justice would choose to act like a recidivist like Leo and even kill other police due to his own lust. Finally, Vincent has the chance to tell Leo the truth and let him go. However, he still choose to betray Leo and catch him.
From the game, Leo seems like the party of justice,but Vincent, the real good one, seems like the betrayer. Consequently, A Way Out shows players a wrong moral principle.
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Nov 8th, 2018 at 00:50:09 - A Way Out (PS4) |
For the second day playing A Way Out, my girlfriend and I are pretty familiar with the cooperation in the game. However, since my girlfriend have never played shooting game and driving game. We tries many times at these situations, however, even though we miss it many times, we would still keep waiting for each other until we make it. I think this is the best design of the game. We never give up each other.
After killing Harvey, I start to think about some ethical problems in the game. The first thing I cognize is that players may start to think people escape from jails may not be that bad. They may even think these escapee need some help and try to help them. They may be influenced by the game because the two main characters in the game shows their kind quality to players and players would sympathy them. What is more, players may even distort their ideas that some criminals may be not bad. This is really a dangerous situations from A Way Out.
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Nov 6th, 2018 at 23:44:55 - A Way Out (PS4) |
The first thing I want to say about this game is this is the best cooperation game I have ever played. As soon as I start the game, it makes me crazy that this game must have 2 players to play together so that I have to let my girlfriend who has never played video games to play with me. At the beginning of the game, it teaches us how to go through the game and how to operate in the game. We start to be attracted by the story and the necessity of cooperation. The more we sink in the game, the more we want to discover and play. Although the story of A Way Out seems normal, the mechanic of cooperation successfully overcome all the drawbacks. During playing the game, I may be annoyed and even blame my girlfriends when she repeated some mistakes, but I know I cannot make it without her so that I would always wait for her. There are two scenes attracting me a lot. One is the time we cooperate to climb to the roof. At first, we may always make some mistakes, however, the more we tried, the better we play. Another one is the time we need to kill two cops at the same time. When we faced that at the first time, we tried many times and count numbers together. After training a lot of times, we have tacit understanding and can do it easily. We help each other, save each other, and depend on each other. A Way Out is really a fantastic video game which provides players with a great cooperation experience.
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Sep 27th, 2018 at 12:21:22 - Hitman (PS4) |
At the third day, I am familiar with the mechanics in Hitman and prepare to use the same plan as the second day. However, as well as I enter the second mission (kill two targets and destroy the virus), I find there is no way for me to enter the house. There is an opportunity at the starting point and told me to act like a chef hand which can make me be close to my first target. I go there and add poison in his lunch which provides me a chance to kill him. For the second target, I try many times, but I still need to use my old plan – rush inside, kill her, and run away (the easiest way to finish the mission). After finishing two killing missions, I start to try to discover the underground research institute. To be honest, it took me a long time to find it, but I failed; I find it luckily on my way try to escape out of the main house. I use the coin to attract guardians and kill them one by one; then I act like their identity and enter the lab. I tried to destroy the virus silently, however, I was discovered by enemy AI so that I find a bunker and kill everyone there. Later then, the game becomes a piece of cake – I easily destroy the virus and exit.
After the third game play, I conclude that to play Hitman well, players need to be patient, know to find opportunities, and have a great FPS skill to respond to emergencies. What is more, I used to think the agent-47 is a villain who just know to kill people, but after two-day play, I find that he is an anti-hero who protect the world by his own way like Venom.
Besides making people become potentially, there is another moral problem I think about. After playing the game, players may think that people nearby are unbelievable because they can always act like anyone in the game and assassinate others. In other words, Hitman can potentially make the society unstable and make people suspicious.
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AlveyLi has been with GameLog for 6 years, 2 months, and 27 days |
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