|
Sep 26th, 2018 at 23:18:21 - Hitman (PS4) |
For the second day playing the game, I start to play the main mission. The first mission is the game is to kill to controllers in a giant ballroom scene and there are four floors in it. It is pretty difficult because there are guardians all over the buildings and the targets have a bodyguard who walk besides them all the time. For the first try (I lose the game for my first try), I assassinate many other people to exchange their clothes (dress up as their identity). However, I still cannot be close to my target. After a long time try, I become impatient, anxious, and even a little confused. I cannot wait anymore and just use my gun to shoot my target. Before I die, I find that I can run for a long way before I die so that I make a new plan for my second try. For my second try, I just rush to my target and kill him by the gun. After that, I run away and find a cupboard to hide inside; these foolish AI would not find me inside and after waiting about 5 minutes, I come out and assassinate another people to change my identity sh that I can avoid from guardians. I kill the second targets by the same plan and finally finish the mission. From this first mission, I learn that I should not make my plan too complicated and patience is the most important thing for the game.
After finishing the game for second, I start to think about the moral problem in the game. Although the mission tells me that my targets are villains, I still think the game have a potential problem that would lead players become violent. When I play the game, I sometimes would substitute myself into the game and even think about what I will do if I want to assassinate someone in the real world which is a serious problem and make me fell scary when I realize this problem.
add a comment - read this GameLog |
Sep 24th, 2018 at 21:59:04 - Hitman (PS4) |
How I define Hitman is a third person role-playing strategy game. Unlike other video game, players would not enter the main interface at the first time entering it. Instead, they would start their beginner tutorial first. The first impression for me about Hitman is difficult. During missions, if players do not hide themselves as deep as possible, they would be found and killed easily by enemies. However, after being killed many times because of colliding offense, I start to discover new strategy and assassinate my target as hidden as possible. I also become enjoy myself the time I finish the mission without fighting. After playing the game for hours, I find that this game has a potential moral problem about leading players become violence; this game fully teaches players how to assassinate.
This entry has been edited 1 time. It was last edited on Sep 24th, 2018 at 22:02:37.
add a comment - read this GameLog |
Aug 30th, 2018 at 18:34:59 - Nier Automata (PS4) |
For the third day. Nier Automata has become not that interesting and attractive as the first day because the fighting style is always the same. Thanks to the auto-fighting system, I can focus on enjoying the story of the game. On the way of discovering the endings of the game, I find that the 26 endings are a genius design that they are ordered from A to Z as 26 English symbols. Some endings need me to make some hard decisions. For example, meaningless [C]ode and chil[D]hood's end needs me to choose between A2 and 9S. It is very difficult for me to choose because I love both of them very much. I think this is also one of the best designs in the game since the game teach us an important lesson that there is no perfect life in the world.
read comments (1) - add a comment - read this GameLog |
Aug 29th, 2018 at 22:48:18 - Nier Automata (PS4) |
For the second day playing Nier Automata, I am totally tired with the boring operations (attack enemies) in the game. The design of automatic attacking is what retain me for the game, by using auto-system, I can just rush for the missions and let the characters fight for me. The most attractive thing in Nier Automata is its story. After playing the game, I know that human beings have already become extinct by a kind of virus in the past. The Alien was also extinguished by the machines which created by themselves. There is an infinite loop but meaningless war between machines and cyborg. The background story of Nier Automata just refreshes my mind and make me keep seeking for the other endings of the game.
add a comment - read this GameLog |
|
|
|
AlveyLi's GameLogs |
AlveyLi has been with GameLog for 6 years, 2 months, and 27 days |
view feed xml
|
Entries written to date: 10 |
|