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Nov 9th, 2018 at 00:29:52 - Little Nightmares (Switch) |
Today I continued playing the game for about 2 hours.
When I first entered a room with proper furniture and light, it was filled with tall books. Notice that the toilet in the room was very short while the hand tube was very high. This quickly reminded me that this might be the room of that long arm, weird looking monster. My hypothesis was right, it was him, he was blind, but his has good sense hearing. I was caught by him when I was trying to eat mouse meat that was placed in a cage, which was the bait for a trap. I heard that the game was originally called Hunger instead of Little Nightmare. Why does the game trying to tell the players? Our main character wouldn’t be able to move when she felt hunger. There were many other kids were being locked up as well. For the most part, I was trying to escape from the long-arm monster. I ended up cutting his arm off by shutting a door gate, and his arms were separated from his body, blood splatted around.
Then I continue walking and came into a kitchen. I saw another giant man, cutting meat on the table. My goal was to find the key and go to the other room in the left. I felt like it turned into a hide-and-seek sort of game. I was really nervous when the giant man caught me, he directly put me on the cutting board and held up his knife…and the screen turned black as Game Over. I finally succeeded and escaped the kitchen. I came to another room which seemed to be like a washing room. There were two toilets, sticking together, right in the middle of the room. This was one of the weirdest designs I have ever seen. Then I walked into a dark room with two bed sticking together, side by side. Suddenly the light went on, and I saw another monster who looked exactly the same as the giant man in the kitchen. I then realize they must have been twins. After escaping from those brothers, I came into a room that was full of weird bags of bandages. I then realize, that stuff that was handing on the ceiling were no decoration but blended children meat that was compressed into sausages. I was disgusted and stopped playing.
I will finish the game before submitting my draft. However, I was still very confused by the plot and the message behind the game.
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Nov 7th, 2018 at 21:26:09 - Little Nightmares (Switch) |
I continue playing Little Nightmare. As usual, the graphics are very dark that I could barely see anything but myself because I am in yellow, therefore I have to pay extra attention to those tiny clues that might explain the story. I came across a room with an eye on the door. There is a light shooting out from the eye, if the eye sees me, I will turn into stone and that would be game over. This level design is also similar to the game Inside. I dodge those light and continue moving forward. I enter a dark room, suddenly a giant monster with a weird looking hand entered the room. I immediately hide under a bed, then realize that there are living infants who are moving. This must be one of those infant caretaking rooms.
After solving a couple map puzzles and process further in the game, I came to a room that has a monitor screen as an eye shape. I saw familiar places that I have come across along my journey, such as the infant room. I realize those eyes on the door were security camera who monitor children to keep an eye on them. Who is those weird looking monsters? And why these children are locked up in such a place?
To be honest, I have completely no clue about this game at the point. I am not so sure what can I write about that relates to those moral issues that we talked about in class.
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Nov 6th, 2018 at 23:36:09 - Little Nightmares (Switch) |
Little Nightmare is horizontal puzzle-solving game. I started playing this game in the middle of the night, so the environment fits this horror game perfectly. The game reminds me of like Limbo and Inside but with fancier graphics. The controls are not so smooth and the graphics are too dark so made the game harder to play, and I did got a little anxious.
The character, a little girl in the yellow raincoat, woke up from a nightmare. The game did not give the player any control guides, nor further explaining where are we. After walking through a couple of maps, and saw a shadow of a big fan outside the window through the shadow. There are also some puddles and leeches on the ground. I am making my guests that we are on a boat. Soon I ran into a man who suicide by hanging himself through the ceiling. I took the chair he used to escape the room, which is quite uncomfortable.
Most of the part I was just trying to solve the puzzle. The character is way smaller than the rest of the objects in the environment such as chairs and tables. I finally came across to a room that is the same size as me. It seemed like a children’s room, with toys such as Torgan horses and trains. However, in order to get into the room, I had to shut down the electricity from outside. Does that mean the people who live in this room was possibly being locked up? Then I saw tiny cadges, it looks like it is for dogs and cats. As I climb through those cadges in order to get to the next map, I kept questioning myself. Are these for those children’s? I came across a few weird looking monsters with us normal length of arms or holding heavy weapons. I sill have no idea what they are because I didn’t see them clearly. So far, I have no idea what I am playing right now. Holding on to all these questions, I’m looking forward to continuing playing this game.
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Sep 26th, 2018 at 22:40:05 - A Mortician's Tale (PC) |
Since I already finished the game, I replayed it once again.
If this game’s purpose is to get people to think about “what is death?” then it is considered as a successful game. There are various people died in different ways. For example, there was a woman who died from breast cancer, an old man who died from aging, adolescence who killed himself and the list goes on. After replaying I had some thoughts on what was the reason they displayed different ways of death, maybe the creator was trying to let us think about the people who were already dead in our life or people who might have a risk to die. In the process of cremation required the player to take the bones and pieces, and turn it into ashes. Then we have to put the ashes into a vessel. The last step of this process is to put a name tag inside the vessel, which is made by a piece of small metal for identification. This makes me think of how people will turn into dust and become nothing. The identification metal is what we endow meaning to it, a prove that we have existed in the world.
There were two corpses that made a deep impression of me. One was the teenager who suicided. Before receiving the body, players had the option to refuse to take care of the body for the funeral. “Is suicide something hard for you to deal with?” the email said. If anyone who suffered a loss of a close one who suicided, will they be offended when the scene is recreated in a game? I think it is acceptable because I get to choose. I chose to deal with the corpse and attended the funeral once again, and I paid extra attention to the dialog of the family member. Just in a few sentences, but I can tell the family member was not expecting this to happen. Is this a message from the game to ask players to pay more attention for those who are mentally suffering? If so, I hope that there were more content in the game. The game threw out ideas and messages, but they were weak, it did not extend it to the next level. Although it is an indie game, it doesn’t change the fact that due to the poorly written dialog and awkward 3D motion of the characters lowered the player’s experience. Another corpse that made a deep impression of me was a corpse of a homeless people. He had no accessories to identify him but only a metal name tag. The player was the only one who “attended” his funeral. In this case, less content means a lot. The game successfully recreated the scene of loneliness for a human being having nobody. In this case, less equals more.
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leonayao has been with GameLog for 6 years, 2 months, and 26 days |
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