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    Feb 25th, 2007 at 04:10:38     -    Super Smash Brothers (N64)

    Another aspect of Smash Bros. is the way the levels and the environment make such a in depth fighting game, even harder, because the levels have the power to give a certain charachter an advantage. In this case, the level itself becomes an obstacle to overcome, as well as the fighters. An example of this is how in the level of Donkey Kong's jungle Japes, the area is very small and hard to use a running tactic. The level in this case, would help donkey kong because he is a slow charachter relying on close-up moves and combos to beat someone. Another level is Yoshi's Dream Land and it's size and objects. Since Yoshi does not have an Up B extra-jump move, there are clouds placed on the edge yo help fighters whose jump ability is limited, to get back on the field. In a big way, this game forces you to strategize beyond the move-set of each charachter and start thinking in many ways.

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    Feb 25th, 2007 at 04:03:24     -    Super Smash Brothers (N64)

    Super Smash Brothers was the first game I remember being fun even after I had beat the game and recieved the rewards. It is a fun multi-player most of all, and it re-invents the idea of a fighting game. In this particular game sessions I saw how much Smash Bros. contributes to making the fighting mroe enjoyable. The charachters, such as Samus, all have unique weapons to fight each other with. Samus uses a charching arm gun to shoot balls of energy at you, but this is one of many techniques you could use. Along side with adding depth to the fighting, are the unique kind of emotins generated on the players. Each charachter has a different move, but no one fighter completely dominates the other, it's a matter of how well each is trained in his or her charachter option. For example, I could have very good aim and technique in having Samus hit an opponent with a energy blast, but a charachter like Fox, who can use a reflecting shield to send the ball back at me might have the advantage in that sort of situation. When put in a multiplayer situation, this game is very complex.

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    Feb 9th, 2007 at 04:34:45     -    Advance Wars 2:Black Hole Rising (GBA)

    While playing this game, I try and play with a very solidified strategy and tact, but sometimes you have to throw the rule book out, especially if you are somewhat impatient like me. I play a somewhat agressive style, impetuous, but quick. Sometimes I find that by making rash decisions and executing while I play can work out, but this type of play will either make you win really fast, or make you lose slowly and horribly. Theres nothing worst in this game than losing after playing for more than an hour. A lot of the times you believe that you have a fighting chance and you dont want to give up, but then eventually you start to see that the enemy has the upper hand. Its a very frustrating game if this happens, but it's an amazing game in the fact that you are about as happy when you win, as you are just as mad when you lose. It's definetly a game of emergence, because the graphical content, buttons, and turn based system make it very simplistic as far as logistics go, but the amount of thought and strategy going into it is limitless. A very addicting game, but it does lose it's fun and appeal about half-way through because it lacks a strong story line.

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    Feb 9th, 2007 at 04:29:31     -    Advance Wars 2:Black Hole Rising (GBA)

    Advance Wars 2 is an awesome continuation of the advance wars series, now continuing on the Nintendo DS platform. This is a strategy/RPG game, where you take the role of the new kid on the military block. The background story is that in this earth like world there are several rivaling nations, all unified, but different in their own way. The main enemy here is the Black Hole nation adn they are essentially trying to take over the world with their superior military might. The game is set up so you assume the roles of different generals from different nations, each pertaining to a specific color eg: blue green yellow etc. The gameplay is down right addicting, it's so in depth and chess-like that you want to keep playing and conquer. Basically, you usually start off worst off than your enemy as far as having fighters and equipment. This game is really detailed in that matter, I found that this was the most difficult part was trying to understand everything you can and can't have. Each player has to take turns to make their moves, which means planning ahead to a very extreme level. Sometimes a single game can take more than an hour, depending on the player.

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    Entries written to date: 11
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    1Advance Wars 2:Black Hole Rising (GBA)Playing
    2God of War (PS2)Playing
    3Goldeneye 007 (N64)Playing
    4Soul Caliber III (PS2)Playing
    5Street Fighter III: 3rd Strike (PS2)Playing
    6Super Smash Brothers (N64)Playing

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