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    Sep 26th, 2018 at 23:44:08     -    Nier: Automata (PS4)

    In the portion I just played through in Nier, you have to fight Engels as Pascal. Through 9S you can interact with Engels if you want to. I did interact with him and I really liked his character and story. So it was really sad when Pascal jumped in a giant mecha to save his villagers only to end up having to fight with Engels.

    Beyond being devastated that I have to fight someone I really loved, I think that there are some ideas to be explored as to why it's okay to kill robots to save other robots. What makes Pascal's villagers "lives" worth more than the other robots? Through playing the game I think it's safe to say that the villagers are much more friendly and I would definitely pick them over any other robots. But it is thought provoking to think about the differences in value of different robots.

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    Sep 26th, 2018 at 00:53:59     -    Nier: Automata (PS4)

    Heavy spoilers for later parts of Nier!!!

    Prior to this class, I had started playing Nier already. I am far enough from understanding/completing the story that I feel comfortable playing this game for my second gamelog. I have completed a couple of the endings and I am currently attempting to play through the story as A2/9S.

    I really want to find out more about the robots vs androids issue. It seems trivial to me because I feel like androids and robots are almost the same thing. But the androids obviously feel like there is a big difference. Why do they feel like that difference is there and why does it even matter?

    The next thing I want to know more about is Adam and Eve. They are robots that are androids? Talk about confusing (but very intriguing!).

    I also want to try and understand what it means that the humans haven't been giving orders at all. It's been androids pretending that the humans were still alive when really humans have been dead for a long time. What does this mean for our heroes?

    Lastly, I want to understand androids aversion to emotions. They seem to feel them so why are they so apposed?

    Lots to look into over the next few days! Can't wait. This is one of my favorite games from what I've played so far.

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    Aug 30th, 2018 at 23:33:08     -    Little Nightmares (PS4)

    I just finished playing Little Nightmares. Overall I would say that playing it was a great experience but I have to admit I am still extremely confused.
    Who was the little kid in yellow?
    Who were the monsters?
    Who was the lady?
    What are the little stone gnome things?
    As soon as I am done writing this GameLog post I am going to go in search of what everything really meant. In terms of ethics, I still have to do more research. I feel like I'm just not quite grasping something. I could something like "should we allow ourselves to become the monsters that feed on us". Or maybe "what should we be allowed to step on the people that helped us to save ourselves"?
    Again, gotta go use my googlefoo to figure out what this game was really trying to say for next weeks paper.

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    Aug 29th, 2018 at 23:58:03     -    Little Nightmares (PS4)

    Today I played just over 30 minutes of Little Nightmares. The puzzles were started to get to the point where they were extremely frustrating but fortunately I made it to the next area where things got interesting again.
    Things are still swaying like a boat so I am going to stick with that theory.
    I finally got to really see the long armed monster thing that haunts the "boat". I only got to really look at it once or twice and every time I saw it I was too scared to stick around and stare at it. I am not really sure what it is. It could be some kind of guard or maybe some kind of "matron" that's supposed to be watching over the children there. Or at least I am assuming all the small people are children.
    I'm curious who our character is and why she/he is the only one that is in color. Everyone else is super drab.
    The character has stopped twice now, bending over in what looks to be hunger pains. I'm curious if it really is hunger or something else that is being represented.
    Looking forward to the final play session where I don't have to limit myself on how much time I can play and just finish the game!

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    bharami's GameLogs
    bharami has been with GameLog for 6 years, 2 months, and 24 days
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    1A Way Out (PS4)Playing
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