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Jan 9th, 2007 at 23:50:48 - Metal Gear AC!D (PSP) |
Playing Metal Gear AC!D for the first time was certainly a surprising experience for someone like myself that has played the past Metal Gear games. Coming from a 3rd person shooter background, AC!D brings a new RPG look to the Metal Gear series with its turn based gameplay akin to FF Tactics. Though slightly thrown off guard by having to learn a novel interface, the mystical story line filled with terrorism was something that had not changed from the past Metal Gears. Right from the get go there are children dolls hijacking an airplane with some type of paralyzing gas, and of course Snake has to somehow on his own difuse the situation. And even though I have not gotten very far yet, I can tell from my past experiences that the story will unfold in an strangely interesting manner that tends to keep me guessing and ingaged in what is coming next.
I have not yet completely explored the elements of the card and turn based RPG feel that AC!D has, but so far I have found it pretty enjoyable. I anticipated frustration with the system with something like running around a corner with no turns left and instantly dying - But so far the initial missions have been forgiving to my lack of fluid understanding of the mechanics.
And so even though this game only really mirrors the past Metal Gears in it's story and characters - Whom are always characters that are well developed and through through - I have found myself wishing to get further. Instead of the new system frustrating me, so far it seems well enough constructed and the levels well enough designed to keep me interested to get further through the story, and to also master this new kind of game play that I have never really experienced before.
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FrogMcJones has been with GameLog for 17 years, 10 months, and 26 days |
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