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Jan 18th, 2007 at 19:47:02 - X-Men Legends II: Rise of the Apocalypse (XBX) |
While the game X-Men might be rewarding for comic fans, I am somewhat satisfied with the overall graphic quality. The costumes appear to be flawless when they are seen up close, but when the villains and superheroes mishmash together in one small area, there is no clear distinction among the characters. Despite the poor graphics of the characters, the game keeps the player interested with the cutscenes. The cutscenes, so far, provide a sit back moment to listen and process the new objective. The dialogue between the characters also gives that effect. For instance, Wolverine and Cyclopse make some caddy remarks to each other, which obviously follows the tension in the comic history. The only thing I would change about the game would be the view shots. I would prefer a classic arcade view with a hint of 2D images.
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Jan 18th, 2007 at 19:15:12 - X-Men Legends II: Rise of the Apocalypse (XBX) |
X-Men Legends II: Rise of the Apocalypse
The sequel continues with slightly better improvements such as features,
but mainly has a stronger plot. Unlike the 3-dimensional familiar
graphics, the X-Men design is 2-dimensional which resonates with a comic
book feel. As the story continues, the X-Men reunite with the Brotherhood
in order to defeat Apocalypse. The intensity of the colors and comic book
design appeals to X-Men fans since the overall play contains a hit and
beat theme with distinguishable combos and powers. During the game, the
adventure begins with four heroes placed in a path where assignments are
given through talking to different mutants such as Professor Xavier and
exploring the wide range environments. These diverse environments make
the game more interactive unlike a slide show game. In addition, the most
entertaining part is being able to choose from 16 playable characters
(X-men and Brotherhood) with options to mix a team with different powers
and personalities. Each voice is exact to its character, although there
are sometimes annoying expressions with over enthusiastic voices such as
Ice Man. Overall, the game captures the smooth motions, real voices,
interesting story line, and cooperative play.
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Jan 18th, 2007 at 18:06:55 - Wii Sports (Wii) |
While playing a game of golf, I was thinking about Professor Whitehead's note on anime design and the contours of a character are dependent on what people are more likely to observe. The characters in the Wii Sports have basic geometric shapes such as cones and saddles, which show simplicity, a feature that is easy on the eyes. The golf game is entertaining, and playing all the nine holes several times, there is no predictability. An element that might improve the experience of the game would be the addition of being able to create your own golf park. This would build onto the game's challenge and it's flow of uncertainty.
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Jan 18th, 2007 at 17:50:10 - Wii Sports (Wii) |
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jnguyene's GameLogs |
jnguyene has been with GameLog for 17 years, 10 months, and 13 days |
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