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Jan 23rd, 2007 at 16:56:02 - The Legend of Zelda (NES) |
maybe it's just me, but the game gets a little repetitive in terms of level variation. For example, the dungeons you have to go through just change in color, and have a couple extra rooms added on. It's cool that you keep acquiring itmes that make you more powerful. I can see why now most RPG games nowadays have you progress linearly, instead of going from place to place, and ending up back where you started if you die. Every time I die, or complete a dungeon, I have to force myself to keep playing. Also, it's cool to acquire items, but you really only get to use them a couple of times, or they are required for you to advance to the next level anyway. I think more freedom should have been allowed in using hte items.
What I must compliment Zelda on are its enemies. No matter how simple they seem by today's standards, I find myself dying more often, even though I now have an ample amount of bombs and arrows. Simple strategies like attacking them while they have their backs turned, really goes a long way.
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Jan 23rd, 2007 at 00:11:48 - The Legend of Zelda (NES) |
I borrowed from the library the Legend of Zelda, and it comes in the Gold Version with the mini strategy guide and everything! You can see how a game like this, compared even with Super Mario Bros in terms of the depth and scope, was completely ahead of its time. I am indeed embarrassed to say this, but I have never played this game before. Nintendo was too old for me, so by the time I was an avid gamer, I was hooked on the SNES. Nevertheless, this game is sick, and have so far acquired the boomerang, the bow, and the shield.
Im sure everyone else knows that the areas in which you travel around are divided into grids, each block being about as big as your screen. What I noticed, but it may just be a theory, is that when you go from grid to grid, there is just the slightest pause while it shifts to the other grid. This is probably useful in terms of loading the data from the cartridge to the TV. I understand that with the games we are going to be making that they can corrupt easily, and so this was probably a way that Nintendo could avoid some sort of overload of the program. It still is puzzling how just the slightest variations of color, or placement of trees or rocks, can diversify the entire world that Link is in. also, if you let the start menu run, it will eventually give you tips and the story.
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Jan 17th, 2007 at 17:03:05 - sourcefort (PC) |
now my opinion of this game has been raised. It really does help when you have experienced players on your team who now how to build your fort. I myself still suck at the act of levitating the pieces of steel, but no biggy. There is a great diversity of levels, which always pumps you up for how youm ight fare against the other team. One thing that annoys me just a little, is that when you log onto another server, you might be put on a different colored team, and it totally throws you off. Plus, they should make their characters just a little faster.
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Jan 17th, 2007 at 16:52:08 - Wii Sports (Wii) |
I have gotten better at the game now, more specifically, bowling. There is nothing really I can say about this game because the gameplay is so little. The only thing that amuses me now is that I can customize how the players look, and I make my friends look terrible. I guess Nintendo used this game so that people could get used to the concept of free-range movement, and then develop more complex game. Like I said, this is a practice game for both the player and the developers.
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sjgonzal's GameLogs |
sjgonzal has been with GameLog for 17 years, 10 months, and 14 days |
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Entries written to date: 20 |
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