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    Feb 6th, 2007 at 21:51:33     -    Pirates, Vikings and Knights (PC)

    I was playing Counter Strike when me and my roomate found that he had accidentally downloaded this game called "pirates..." I wasn't too impressed with the title, but how wrong was I soon to find out. The type of game is a first-person shooter that emphasizes swords and crossbows instead of guns and grenades. Actually, if you are a pirate, you can have a gun, sabre, and keg of gunpowder at your disposal. That's right I said keg. However, the pirates are super weak, and have no defense. The knights have a huge Excalibur-type sword, a crossbow, and are really hard to kill. Finally, the Vikings have an axe and sword, and are super crazy. It amazes me how simplistic this game is, and yet I've had more fun with it in 20 minutes, than I have had playing CS my whole life. Even if you are not htat good at first-person shooters like I am, just the graphics and envrionments alone will entertain you. Battle on scurvy scallywags.

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    Feb 6th, 2007 at 21:31:07     -    Final Fantasy XII (PS2)

    So I was defintely excited whwn I borrowed this game from the library. I have been a longtime fan of the series, especially VII. The opening sequence has the feel of Naboo from Star Wars I, mixed with the artmwork of Final Fantasy X. There are no complaints in terms of graphics, Square Enix has outdone themselves once again. I played on a 13 inch TV, and it looked like I was playing on a plasma screen. The plot itself is very Star Wars-like, you are an ordinary orphan who eventually gets caught up in a fight against an empire threatening to take over the world. If you really want to talk about unoriginality, the dialogue is a little too much. Everyone has this ridiculous proper English accent that seems to borrow off Lord of The Rings, without the good acting. What has made the past games real is that everyone has a normal accent, and so you identify with the characters. The guy that really grinds my gears is the narrator, who has an accent that is a mixture of Apu and Scottish. I'm not racist, but you'll see what I mean, that shit's annoying. ANd another thing, Final Fantasy has always had their characters about my age or older. This time, the characters are pre-pubescent, and they're voices are deeper than mine! It takes about 2 hours to finally get used to how awkward this is.

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    Feb 2nd, 2007 at 00:32:57     -    Goldeneye 007 (N64)

    I remember now that what made Goldeneye was the mutliplayer mode. The single player mode is still sick, but (its emarassing to say) its harder than I remember.
    It's cool that some of the levels try to emphasize covertness, but you are almost always discovered anyways, so I see no point in trying to build up the suspense. I think the weapon of choice that will have you blasting your way through the levels is the gun that looks like a giant pencil. What I remember about this game doing a good job on was the excellent design execution of the objects that you need to use.
    Magnet attract watches, or using a laser from your watch still entertains me when you are using it on an evil Russian.
    Lastly, their sound department did an amazing job, not only the sound effects, which include footsteps, or glass breaking, but also the music lives up to the Bond,...James Bond.

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    Feb 2nd, 2007 at 00:21:43     -    mario 64 (N64)

    I can see now why Super Mario 64 is considered to be one of the greatest games of all time. I spent nearly an hour on a level just exploring and trying to find as many red coins and hidden mushrooms as I could. It's not so much that the levels are huge, it's the fact that the world is so interactive with the player. this is a game that will easily take weeks to master, even for the most diehard of gameplayers. It was interesting how the professor noted the importance of the camera angle, because that was what I found to be indeed the most frustrating. Especially when it comes to moving platforms. You jump using one camera angle, and then land using another one, all the while, trying to compensate your movement.
    One thing that I totally didn't notice until now, was that there was no load time. the gameplay is so seamless and nowadays, it is customary for your level to have to load. Even the score which is cheesy at some points, still has me humming along to some of the levels.

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    1Final Fantasy XII (PS2)Playing
    2Goldeneye 007 (N64)Playing
    3Legend Of Zelda: Ocarina of Time (N64)Playing
    4mario 64 (N64)Playing
    5Pirates, Vikings and Knights (PC)Playing
    6sourcefort (PC)Playing
    7Super Mario Bros. 3 (NES)Playing
    8The Legend of Zelda (NES)Playing
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