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Feb 1st, 2007 at 18:11:55 - mario 64 (N64) |
Ahhh mario 64, the last great monopoly of a platformer by Nintendo. I remember being amazed at how expansive this game is and it's worlds. Nevertheless, this game was ridiculous in terms of getting used to the 3-D world and the joystick. I think I am used to being able to go super fast in Mario games, so I was a little dissapointed when I kept dying every 2 minutes for not moving the joystick just right. It really is mind-boggling when you see old enemies of Mario in 3 dimensions. What I also loved was how some of the game design were exaggerated just right to make the whole game fun. For example, when you smoosh a goomba, the goomba expands horizontally like it's a marshmellow gettin squished. The graphics arent realistic, but that is overshadowed by the amazing cartoon feel you get from the game, which are inherent in all Mario games. I will have to play more of this to get a better feel for the game.
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Feb 1st, 2007 at 17:59:00 - Goldeneye 007 (N64) |
Providence looked kindly upon me when I played this game for the first time in 7+ years, because I immediately was able to play with 2 other people. The trash talking that is perpetuated is priceless, especially when a person gets a luck hit, or are just plained skilled like me! It's funny how our favorite level was Stack, the one that looks like an empty warehouse an has green and silver walls. It is the easiest one to roam around in, and the easiest to memorize the paths in the level. When playing, the N64 controller seemed to me to be a little difficult, especially mastering the joystick. It is not as smooth as a PS2 controller or an Xbox controller. If you start off with multiplayer, I owuld recommend starting off with pistols as the weapon choice so that you can master the controls, and learn how to master strafing. Once you are able to move properly, it will defintely make you a better player, because then you will be able to aim properly too. Once you get bored then you can start having some fun! My favorite is the under appreciated Golden Gun setting; one hit kills!
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Jan 23rd, 2007 at 21:59:07 - Super Mario Bros. 3 (NES) |
Now that ive played it a little more, my opinion of it has raised. The bosses are easy to kill, and the enemies in general are very diverse. I like how they've kept the Koopa bosses. Another good improvement is when you try to line up the different symbols at the bonus levels in the slot machine. The hammer suit isnt that hard to get used to, I mean come one, who doesn't like throwing hammers? The gameplay is still too slow for me however.
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Jan 23rd, 2007 at 17:03:29 - Super Mario Bros. 3 (NES) |
Perhaps I am spoiled by my knowledge of Super Mario Bros. 1 that I find SMB 3 more difficult, and not as fun. Not only that, the gameplay is much slower, due to the fact that the graphics are better. Everytime that I start klling a lot of Goomba, or run really fast, the screen starts tripping up for like half a second. You can see how once you sprout the racoon ears and tail, that it paved the way for Super Mario WOrld, which allows you to have the cape and fly. Also, I see how there is a map of how Mario progresses between each level, something also Super Mario World used to a much greater advantage. I don't know, it really does go to show you how amazing graphics alone don't help a game.
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sjgonzal's GameLogs |
sjgonzal has been with GameLog for 17 years, 10 months, and 14 days |
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Entries written to date: 20 |
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