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    Jan 11th, 2007 at 16:03:26     -    The Elder Scrolls IV: Oblivion (PC)

    I continued on my Fighter's Guild quest line, but the next step in the series was an odd quest. I had to collect five ectoplasm for a person in Leyawiin so that she would employ the other Fighter's Guild members in that city. This was the first time I was given a quest that did not guide me to the place I needed to go. I knew I needed to find ghosts because they drop ectoplasm, but I did not know where to find any ghosts. I had only encountered about three in my entire experience with this game so far. Thus, I did what any lost gamer would do (besides flip out and kill his computer). I turned to the internet. It told me that in the city of Anvil, there were a couple quests that would provide me with more than enough ectoplasm. I ventured there and talked to a few people on the streets. I discovered that a man was selling a house for "cheap". Unfortunately, cheap meant 5000 gold coins, of which I only had 7800, so I grudgingly paid him the sum, since the title of the quest had something to do with spirits. I figured I could kill some ghosts, get some ectoplasm, and be out of there. Little did I know, the ghosts in the house appear three at once after you sleep in the bed. I was completely unable to kill them all, so I had to run around and close them behind doors in order to single them out to kill them. It was extremely arduous, time consuming, and not a fruitful use of my time. Next time, I intend to research each quest and the level required to complete it before embarking on such an adventure. Sadly, I believe there is no way to judge the difficulty of quests in-game. I foresee a windowed Oblivion in my future.

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    Jan 10th, 2007 at 18:08:39     -    The Elder Scrolls IV: Oblivion (PC)

    I'm probably about 10-15 hours into Oblivion now, and I have barely scratched the surface of the game. My character is a custom class that is basically a cross between a rogue and an archer. I spent this time today working on my speechcraft skill and doing a Fighter's Guild quest (retrieving a journal from a cave near Skingrad). I finally discovered how to use the speechcraft wheel to always work for my advantage, which is both good and bad. I am only an apprentice (skill ~30) in speechcraft, but I can easily get any character's disposition over 80, but I still feel like I'm at the beginning of the game, and I want to advance my character evenly.
    Speaking of advancing in this game, it is entirely based on increasing skill levels, not gaining experience, which makes for an absurdly complex attribute system. Every time you gain 10 points total in any of your seven major skills, you can rest on a bed and level up. In order to gain those 10 points, all you have to do is practice your skills. For example, to raise marksmanship, you shoot your bow. When you level up, you get to choose three attributes to raise, which can be raised by up to five points instead of the normal one point if you have significantly raised the minor skills that are governed by those attributes. Therefore, in order to obtain the maximum attributes in the game, you have to start planning out you plan for raising your skills for your entire game before you even start your character. I guess that is a challenge that another person would welcome, but it's not for me.
    Next session I shall continue the Fighter's Guild quest line without being so sidetracked by speechcraft and such things.

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