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    Feb 22nd, 2007 at 19:13:38     -    The Legend of Zelda (NES)

    After beating the boss of the first dungeon which was a dragon called an Aquamentus, the exploration continued. I spent much of my second hour of Zelda remembering some of the secrets and wonders of the game. There are certain points on different walls and cliffs that can be bombed. Inside there is a secret cave and the player can choose between a potion that gives the player all of his hearts back or another heart container. The heart container is a far better choice as it increases the total amount of Link's life unlike the potions that can be bought. Other great aspects of the game including unique environmental puzzles such as coming into a "lost woods" kind of maze where the player has to take the right direction to make it through a certain area or room.

    There are so many great puzzles in this game. The series has always been known for it and you will often find yourself pushing blocks, finding keys, and exploiting the weakness of certain enemies to progress. There are also many parts of the map that are unavailable until a certain item is obtained. This gives the game a sense of mystery and makes the player desire to explore and find everything. The game is amazing and though by some of our current standards is not as complex, it will still stand the test of time making it one of the best games ever made.

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    Feb 22nd, 2007 at 19:08:02     -    The Legend of Zelda (NES)

    The Legend of Zelda is a definitive classic among all videogames and it helped the nes propel to huge success. I have played the game before but it has been some time so this is a kind of review/replay.

    The Legend of Zelda begins with our wonderful protaginist Link preparing to save his princess Zelda from the evil Ganon. This journey begins with Link surrounded by dirt, and brush and venturing into a cave to claim a sword. The adventure then continues and the player is given many options. The entire point of THe Legend of Zelda is to explore the world and find all of the secrets and dungeons. Controls are relatively simple and Link always uses his sword with b and one of many secondary items with a. After some exploring, Link can cross a bridge and find the first dungeon. Dungeons are separate then the overworld and essentially involve Link fighting enemies, finding keys, getting the special item from the dungeon, and (usually) using it on the boss.

    The weapon found in the first dungeon is the boomerang and can be found after defeating some moblins. The battle system in the Legend of Zelda is top notch and is surprisingly intense and responsive for a nes game. This play through has reminded me why the Legend of Zelda is such a classic and amazing game.

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    Feb 8th, 2007 at 18:40:03     -    Geist (GC)

    Urggh I feel nauseuous. I forget that first person shooters often make me feel like I need to vomit. Anyways, my second session of Geist was long and painful. Primarily because I feel that the puzzles are not very creative at all and for some reason they are very hard for me to figure out. The main puzzle that stumped me was one where you had to open a valve on a pipe while possessing a soldier and then go through it as your ghost self.

    I have found that the game is kind of monotonous. Primarily you are your ghost self as you try to figure out what needs to possess or what event has to occur to continue. This system usually works ok but it can be tedious as there are sometimes many objects to be possessed while it is usually unclear as to what exactly you should do. This combined with all of the other factors of the game make it kind of boring and long. Since I got suck for so long, this is as far as I got and there is nothing new at all.

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    Feb 7th, 2007 at 18:51:36     -    Geist (GC)

    Geist is an interesting game. I recently purchased the game and got a good deal on it. Previously, I had heard about the game and that it was a first person shooter with the primary innovation being the ability to possess objects and living beings and use them to finish puzzles and fight enemies.

    Geist begins with the main character Raimi infiltrating an enemy base to steal a viral agent that one of his fellow agents has prepared for him. From this point on , the game follows standard first person shooter fare with aiming and running mapped to different the different control sticks while shooting enemies. However, an interesting and somewhat derivative aspect of the game is that your gun has no limits on ammunition and can apparently shoot forever.

    From this point on, the game begins to take an interesting twist. After being caught and shot by the enemy, Raimi is ripped from his body and becomes something similar to an astral or spiritual body. From this point on the main character learns that he can possess different objects and animals/people to accomplish the various tasks set by the game. These tasks include possessing trash cans, janitor bins, paint cans, and soda cans. These are always simple and there is usually very little that one can do with them. The reason for this is that the player is supposed to possess these objects to scare the people around. This is because it is only possible to possess a living being if it is scared, or nervous. After learning this, it is necessary to scare and possess the soldiers of the enemy base while reaking havoc on everyone.

    The controls of the game work pretty well. There isn't anything particularly new here as after Raimi possesses someone, you control them as if you were controlling yourself. The possession system works prett well and so far it has been implemented well. In the first boss fight, the player is in the body of a soldier and the boss throws grenades and shoots a special laser gun. It is necessary to shoot the boss while he is throwing a grenade and this forces him to drop it. Then you depossess the soldier and possess the grenade to make it explode. It is surprisingly creative and there have been many puzzles where it is necessary to possess different objects and people.

    Geist is all about the possession. It's pretty clear that it is the centerpiece of a so far technically solid game.

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    Entries written to date: 13
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    1Final Fantasy Legend III (GB)Playing
    2Final Fantasy Legend III (GB)Playing
    3Geist (GC)Playing
    4Gradius (NES)Playing
    5Pikmin 2 (GC)Playing
    6Pikmin 2 (GC)Playing
    7Super Mario 64 (N64)Playing
    8The Legend of Zelda (NES)Playing

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