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Jan 10th, 2007 at 20:06:48 - Legend of Zelda: Oracle of Seasons (GBC) |
On sunday I went to Gamestop in the mall with some friends and as usual I took a peek at their old GB/GBC titles (since I don't actually have any more recent systems.) However, unlike usual, I was rewarded with a couple of gems: Legend of Zelda: Oracle of Seasons and Metal Gear Solid.
Although I've only been playing Oracle of Seasons for about three days now, I've gotten about halfway through the game. There are several reasons for this, with the first and foremost being how much I love Zelda and have played Link's Awakening, which is very similar. However, a deeper analysis might involve the complexity of the game. A review somewhere on the internet said that in Oracle of Ages the puzzles were harder, while in Seasons the action was more intense. While I haven't played Oracle of Ages, this seems very true. The puzzles in this game have taken me at most a few minutes to get past, while the enemies (such as the room with three red wizrobes that you have to fight EVERY TIME YOU TRY TO CHALLENGE THE BOSS) are far more difficult.
So far, I've been happy with the difficulty, even if I've had to ask my Zelda-loving friends to help me out occasionally, and the continuous pile of items and abilities that Link always accumulates keeps gameplay interesting.
Shoop da Whoop
Mitchell
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