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Jan 31st, 2007 at 16:28:18 - Soul Calibur III (PS2) |
The next time I picked up Soul Caliber Three I played the versus mode. That was a lot of fun because, though it was many battles in a row, there was interaction between my partner and I. Various comments made by both of us made the game more interesting and pushed the repetitive aspects of the game to the background.
Most of the time we played the versus mode where the weapon effects are turned off and that was alright but it sort of defeated the purpose of having different weapons. We tried effects on once and we got stuck in the crazy cage with the walls that do more damage than the weapons. My partner didn't see the point in effects on so we went back to effects off.
After a few hours of playing and me losing to him pretty badly, we went started trying to learn our character's attacks rather than just mashing buttons. The attacks ranged from pretty easy to freakishly hard. The hardest we found was one of Ivy's throws that looked pretty awesome but was almost impossible to do.
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Jan 31st, 2007 at 05:57:29 - Soul Calibur III (PS2) |
So a couple of days ago I started playing Soul Calibur 3. I've played Soul Caliber 2 for GameCube before and I found them to be pretty similar but I don't like the Playstation controls much. Perhaps it is just because I'm used to GameCube but it took a while longer to get the hang of which buttons do which.
I started off playing single player which I had heard was so-so. I played the story mode with Olcadan and that wasn't so bad. I died a couple times which was kinda lame because I wasn't able to get to the final boss but oh well. I think I like SC3's story mode better than SC2's because there's more story and background about whatever character you chose. I didn't play all of the single player options in either games but SC2 seems more straight forward and actiony and SC3 seems to do the story but I think there is also an actiony option for another game.
One thing about Soul Calibur 3 is that it's a good button mash kinda game. Usually I button mash for a little while until I figure some attacks out. It doesn't take long to learn the controls and most of the time random series of buttons make for some good attacks.
Something else I noticed was that the first player mode, regardless of the amount of options present, got really boring pretty fast. I don't think I'd be able to play story mode over and over again with different characters in a row.
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Jan 19th, 2007 at 16:59:34 - Legend Of Zelda: Ocarina of Time (N64) |
Wandering around Hyrule is one of the best parts of the game. You have this huge, wonderfully done map and most of the areas are explorable. You get to run around and there are those funky spinning creatures that harass you. Unlike previous Nintendo games, there is no fog in the distance so you can actually see what's ahead of you. There are a bunch of hidden areas to explore and items to gather. A few of these holes in the ground have little blobs or egg sacks in one corner. Those were always kinda mysterious looking but I wasn't able to destroy them. I'm thinking they were there just to taunt people or it was part of a minigame that the developers never finished.
When Adult Link goes to fetch Epona he's forced to race Ingo a few times. I remember the first time I played this game it took me forever to beat him. I'd always try to pass him on the wrong side or I'd use all my carrots or something else silly. The big gate that you have to jump over at the end is not very well placed for jumping which made me sad and the little cut scene when Link and Epona fly over that huge wall? Pretty unrealistic. Running over chickens is fun...
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Jan 19th, 2007 at 14:28:37 - Legend Of Zelda: Ocarina of Time (N64) |
The first time I ever saw Ocarina of Time was at a friend's house about eight years ago and I remember thinking it looked like a pretty awesome game. I've now played it a few times and while some of the story line parts get boring because they're slow, it is still a great game, though fairly easy.
As a kid, the first three dungeons you come across are The Deku Tree, Dodongo's Cavern, and Jabu-Jabu. The Deku Tree is your basic "learn how things are supposed to work" beginning dungeon. You encounter your first boss fight against Queen Gohma and you get a little Spiritual Stone. Sneaking into Zelda's Castle was kinda fun even though it was way too easy to get past the guards but once you meet Zelda, she gives you a shiny ocarina and tells you about the Spiritual Stones. Now, off to Dodongo's Cavern.
Dodongo's Cavern was a pretty fun dungeon. I loved the multiple levels and little puzzles you had to figure out in order to move on. Fighting Dodongo is super fun. You run around trying to avoid this huge rolling lizard thing and then throw bombs in its mouth and make it explode.
In Zora's Domain, you find out that Princess Ruto (who's really annoying) is missing so you have to go save her. At the top of the waterfall is the diving minigame where you get the silver scale. This was always one of my favorite minigames even though it was easy. I always liked how the diving was done and I haven't played any other game with a minigame like that.
So, you go in Jabu-Jabu's belly and have to find Ruto. I think both water dungeons are the hardest ones in the game. The little jellyfish were really annoying but once you find Ruto you can just throw her at all the enemies which is pretty cool. The miniboss battle against that big octopus guy is fun but a little difficult. I always run into the spikes. Once you get going and get the hang of it though, it's pretty easy. After you fight the boss in this level, you get the last Spiritual Stone and Ruto makes you become her fiance.
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defaultsetting has been with GameLog for 17 years, 10 months, and 25 days |
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