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Jan 11th, 2007 at 03:13:42 - Metal Gear Solid: Portable Ops (PSP) |
Even with the high expectations I had for this game I was still thoroughly blown away by the quality of the final product. The game graphics are nearly on par with some graphics I've seen on the PS2 and look particularly good on the PSP's great screen. The game is a direct sequal to Metal Gear Solid 3: Snake Eater which takes place before the original Metal Gear Solid and Metal Gear Solid 2 so you get to see a lot of the characters that you are familiar with from earlier games in the series. The core gameplay is mostly identicle to what you would be used to if you have played a Metal Gear Solid game and the controlls map well onto the PSP even though it has fewer buttons than the PS2. Besides the core gameplay though there are a few large differences. First of all Snake is no longer alone, he is accompanied by any enemy soldiers or doctors he can "recruit" in the field (ie. knock out and put in the back of his truck) which can either be formed into a squad to accompany snake on missions (they hide in boxes around the map and you can swap places with them) where they all have different health levels, statistics, and abilities to blend in with enemies of their type they can also be assigned to research or spy groups to develop new weapons and items or collect information about certain areas. One of my favorite aspects of the game is the multiplayer which can be played either ad-hoc or over the internet. You can create a squad matched to your play style and that really adds to the experience of creating different strategies. One of my favorite neet little touches is that you can recruit new soldiers from Wifi access points so I've found myself simply wandering around looking for new access points to recruit new soldiers from. This game has all the great wackyness and the incredible amount of pollish that I have come to expect from a Metal Gear game and it's all shrunk down onto my PSP.
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