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    Jan 19th, 2007 at 16:48:29     -    Final Fantasy XII (PS2)

    Sorry this wasn't posted earlier--my intarwebs were down.
    I've nearly finished FF12 now, but my boyfriend got an Xbox 360 so I stopped for awhile to immerse myself in Halo 2 and Fable. I came back however, not just for this Gamelog but because I really like the Final Fantasy Series, and FF12 is a great example.
    I spent this game session grinding gil, which is the currency in the Final Fantasy series; experience points, which are needed to level up; and license points, which are used to purchase licenses which allow you to use armor and weapons or perform special abilities.
    The new combat system in FF12 is somewhat of an improvement in that it allows for continuous action, although I miss the battle music (they did keep the classic victory music for after boss fights, which I thought was a nice touch). It allows for real time action and micromanagement of all of the characters in your party. They instituted a system of gambits which automate each of your characters actions seperatly, such that they will heal if anyone gets below a certain health percentage, of attack a flying creature with spells or ranged weapons. It makes the real-time combat system work; without the gambits, it wouldn't be possible to keep track of all of your characters' actions and you would waste valuable time sorting it out everytime you started a fight or killed a monster in a multiple-monster fight--you would otherwise have to individually direct each of your characters to attack.
    The license system seems like a good idea, and would be if I didn't farm so much just to be able to afford the very best weapons and armor available. It requires you to make decisions concerning the focus of each of your characters, be it healing magic, damage magic, melee weapons, ranged weapons, or type of armor. Unfortunately because I farm so much gil and make LP (license points) along the way, all of my characters have nearly everything on the board.

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    Jan 12th, 2007 at 01:14:05     -    World of Warcraft (PC)

    I misspelled "forty" and it's bothering me. >.<

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    Jan 12th, 2007 at 01:10:41     -    World of Warcraft (PC)

    Today (like most every day except Friday and Saturday) was a raid night. We cleared the spider wing in Naxxramas, and then killed Noth. My guild is making good progress in Naxx--although we are, sadly, having trouble with Patchwerk--and it kind of sucks that I'm going to be leaving them soon. One thing that I really loved about WoW was the social element...I've made a lot of good friends and I am really going to honestly miss these people.
    Anyway, we had a really good raid tonight, with great class balance, meaning not too many or too little of any one type of character. Blizzard did a great job in creating end-game encounters that make each class necessary and useful. While yes, priests are arguably the best healers and warriors are necessary for tanking, every class plays a crucial role.
    MMORPGs are amazing in that they take many perfect strangers and require them to work together to complete some task. In the case of my naxx raid, 40 people. We use chat software called teamspeak to talk to each other and coordinate a perfect raid, but we are really all playing a game together from all over the world. We have a mage from Wales and a paladin from New Zealand; we have people from all over the country, but our guild master went to my high school and graduated 4 years before I did. It's just incredible to me that fourty people from all over the world, who have never met before, can come together to accomplish something, regardless of the fact that it is just "killing" some pixelated spider.

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    Jan 11th, 2007 at 16:32:43     -    World of Warcraft (PC)

    I guess I'll start with a background of the game. WoW, for those few that don't already know, is an MMORPG, and the most successful one of all time at that. Its success is due to great graphics and interface, and a constantly changing gaming experience, as well as incredible end-game content. It's based around a basic struggle between two forces, the alliance and the horde. I happen to be alliance just because a friend of mine rolled alliance first, but I think if I did it all over again I would play horde.
    I've been playing since release and I've just come to the bittersweet decision to quit. The expansion pack is coming out and its going to be an entirely different game, and I have spent too much of my life playing it already. I'm not going to list days played (it's a bit embarrassing), but suffice to say I am in one of the best guilds on my server and my priest is naxx-geared--and I have 3 other well geared 60 alts (warrior, mage, and druid).
    Anyway, I played a little today--my first time on in a month--and I decided to take my 38 paladin through Scarlet Monastery. That is one thing that Blizzard has done very well with World of Warcraft; there is a complex and very complete set of instances for levelling which allow the player to learn their class and obtain items that are very good for their respective levels. My group of 5 players (one from my guild, 3 "PUG," or "pick-up-group," people) was doing very well until we encountered one of the problems that an online game suffers--a server shutdown. We got a 15 minute warning and tried to get to the boss and kill her before the server went down, but we couldnt quite manage. Oh well, I have my triune amulet already. And I'm quitting...really.

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    Entries written to date: 8
      Game Status / Read GameLog
    1Final Fantasy XII (PS2)Playing
    2Heroes of Might and Magic III (PC)Playing
    3Katamari Damacy (PS2)Played occasionally
    4Soul Caliber III (PS2)Playing
    5Super Smash Brothers Melee (GC)Playing
    6World of Warcraft (PC)Playing

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